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"Looking for a rule set for 10mm scale" Topic


16 Posts

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Petrov19 Mar 2015 8:53 a.m. PST

Hey folks, I am considering playing cold war or modern conflict in 10mm scale and I am looking for a rule set, I prefer to have 1 tank figure equal 1 tank but most importantly simple and fun.
Any suggestions?

P.S.
Oh how times have changed, I now have to separate cold war period with modern period.

latto6plus219 Mar 2015 9:13 a.m. PST

I Aint Been Nuked Mum will be along soon, I would wait for that.

Personal logo Doms Decals Sponsoring Member of TMP19 Mar 2015 9:14 a.m. PST

Cold War Commander could well be worth a look, but I must admit I'm another one looking forward to seeing Toofatlardies take on it.

DColtman19 Mar 2015 9:17 a.m. PST

I have a similar interest, a couple of ideas that can be adapted to cold war / moderns at the scale you specify and satisfy simple and fun criteria – plus are freely available:

FUBAR – link

Epic 40k – net-armageddon.org

Schlesien19 Mar 2015 9:56 a.m. PST

Cold War Commander has worked for me.

Leon Pendraken Sponsoring Member of TMP19 Mar 2015 10:04 a.m. PST

Just a quick note on Cold War Commander, the pdf of the rules is currently unavailable, but you can buy a printed copy through the Lulu print-on-demand service here: link

We'll be starting to work on the rules towards summer, with a view to a new print run of BKC first, towards the end of this year. CWC will follow on after that.

Cold Steel19 Mar 2015 10:24 a.m. PST

I use CWC.

Weasel19 Mar 2015 10:57 a.m. PST

How many gits are you looking to have on the table?

If I may self-promote a bit, FiveCore Company Commander fits the scale (each stand is a squad or individual tank).

As the name implies, a typical game is about company sized and plays in about an hour.

It works for ww2 and cold war without much fuss. Includes scenario generator, tools for solo gamers and you can even generator a fictional war.

If you are curious about how the game plays, the good Jack ran a long campaign using them, one of the AAR's are here:

link

UshCha19 Mar 2015 11:13 a.m. PST

We are definitely 1 tank = 1 tank but bases of 2 to 4 typicaly for figures. Max game size is realy a full company battlegroup and even that is a bit big if its a full mech infantry group. Its IGOUGO (love it or hate it). We play 1:144 using these rules but it works fine at 1/72 for smaller games.

Being IGO UGO its not really a multi player game. Rules are simple the game may not be.

As its a game about the reals world there is no points system as they don't work in the real world the terrain is too varied.

Thre are army lists but you can make your own and you can draw up all the vehicle stats without buying the lists.

We are MG.

link

Lion in the Stars19 Mar 2015 11:13 a.m. PST

What level of command do you want to run?

Petrov19 Mar 2015 12:08 p.m. PST

I am sorry, what does level of command mean?

Risaldar Singh19 Mar 2015 12:30 p.m. PST

It means : how big a force do you want to field on either side ? In other words, do you want to play being a platoon commander, company commander or battalion commander ?

Petrov19 Mar 2015 12:31 p.m. PST

Company :)

Thanks

Sabresquadron19 Mar 2015 2:05 p.m. PST

'Sabresquadron – Fin Stabilised' will be released in July, covering the Cold War to the Digital Age at company level 1:1. Successfuly played at 15mm and 6mm, 10mm would be ideal! The trial rules introducing the basic ideas are available free at:
sabresquadron.com/index.html

Lion in the Stars19 Mar 2015 2:38 p.m. PST

Company per side (or at least player in charge of a company)?

Heck, you could probably even play with Dirtside II from Ground Zero Games (free to download!). Just leave the lasers, railguns, and plasma cannon out of the game!

If you play Flames of War, Battlefront is supposed to be working on a Cold War Gone Hot version this year.

Mako1120 Mar 2015 2:51 a.m. PST

The SabreSquadron battle reports do look intriguing, as do those of I Ain't Been Shot Mum.

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