"Action Stations 4th Edition Questions" Topic
3 Posts
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Mako11 | 18 Mar 2015 2:52 p.m. PST |
Thinking about ordering these, and would like to know what people think of the revised torpedo rules? It sounds from the overview, that players are more involved in attempting to attain better firing positions, in order to make effective torpedo attacks, so presumably, one needs to focus more on getting in the right arc of the target to launch an attack, and to close the range. Just curious to know how they play/differ from the last Action Stations variant? Also, is there a QRS included with the 4th edition of the rules? |
jimbokc | 22 Mar 2015 6:03 a.m. PST |
Mako, I believe the QRS is on the Yahoo group site. I used the new torp rules last year, it was quicker game play wise. You made a post concerning C21 Air War remote gaming, the coastal gaming would be perfect for this in terms of detection. Before AA II rules were released, I used Flaklighter II and made that into a hex based game. This made it easier for visibility. Jim |
Mako11 | 01 Apr 2015 9:12 p.m. PST |
Thanks for the reply. Actually, the QRS is for one of the 3.X versions, not the 4th edition of the rules. |
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