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"Oudenarde Again" Topic


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Action Log

14 Mar 2015 10:38 a.m. PST
by Editor in Chief Bill

  • Changed title from "Oudenarde aAgain" to "Oudenarde Again"

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Comments or corrections?

Kaptain Kobold14 Mar 2015 5:56 a.m. PST

On Thursday the Gong Garage Gamers had another go at the Battle of Oudenarde, using Maurice (of course)

link

The result was a bit different from the last time we did it.

FreddBloggs14 Mar 2015 8:21 a.m. PST

Looks like a fun game, but… it looked a very flat table for Oudenarde.

Kaptain Kobold14 Mar 2015 3:26 p.m. PST

You'd have to ask the scenario designer about that :)

Navy Fower Wun Seven16 Mar 2015 2:23 a.m. PST

Well it is the Netherlands! Plus I forgot to put out one or two hills when setting up.(You'd think the infantry at least would be grateful…)

AussieAndy16 Mar 2015 12:23 p.m. PST

Actually, the Austrian Netherlands (that is, modern Belgium). Looks like a good game, but you really do need the hills to do Oudernarde.

cae5ar19 Mar 2015 6:53 p.m. PST

Thanks for the feedback, gentlemen. Your comments are most welcome and I am always seeking ways to represent these battles as realistically as can be managed within the limitations imposed by toy soldiers and god-like perspective.

Living a long way from Europe, I can't claim to have physically visited the battle site, though I have studied maps and photos (which I'll admit is a poor substitute). In designing the scenario I kept two aims in mind: avoid over-cluttering the tabletop with terrain which slows player deployment and game pace, and only represent the topographical features which would have a noticeable effect on brigade-sized units of 2,000 – 3,000 men.

Oudenarde town predominantly lies in the gently undulating valley of the Scheldt river. This is Belgium, not Bavaria, so yes it's a bit hilly, but not mountainous. There is also marshland, and for these reasons, and the fact that it was a rushed meeting engagement, artillery did not really come into play. This is reflected in the army lists, so artillery will have little bearing on the outcome of the game. To my mind, Oudenarde was more about the determined close quarter attacks of the French infantry under Vendome along the streams and hedgerows, which I think was captured in our game.

There is relatively high ground, up to around 100m above sea level to the east of Oudenarde, and up to around 50m to the west. However, most of this terrain is outside the area of heavy fighting, and outside the area represented by our tabletop. A notable exception is the "Boser Couter," where Overkirk formed up his reserves for the flank attack, and you'll see this on the left-hand edge of our tabletop.

The high ground north of the Norken river in Burgundy's deployment zone is also represented (though the ridgeline is a little smaller than the scenario specifies owing to what we had available on the night). Furthermore, the openness of the tabletop is exaggerated by us opting to set up on a slightly larger table for convenience. Perhaps the next time I can persuade people to play this scenario, we will make the table slightly smaller and the important hills slightly larger.

Cheers,
Caesar

AussieAndy21 Mar 2015 4:48 p.m. PST

Cae5ar

It is worth visiting if you get the chance, but Ramillies is much better, as it hasn't been spoilt by urban development.

Marshes get ignored way too much in many of the games that I have seen. Lots of Europe was pretty watery in the 18th century.

Regards

Kaptain Kobold21 Mar 2015 6:21 p.m. PST

"Marshes get ignored way too much in many of the games that I have seen"

In Maurice they can appear in the middle of the game. And frequently do :)

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