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"Making Wargames - Ivan Sorenson Interview" Topic


8 Posts

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evilleMonkeigh12 Mar 2015 3:13 a.m. PST

Ivan (who did the free FAD sci fi rules) has recently been doing very well in the PDF publishing sphere.

His comments on designing and publishing games might be of interest to budding rules writers.

link

Personal logo McLaddie Supporting Member of TMP12 Mar 2015 7:28 a.m. PST

eM:
Thanks for that. It was an interesting read. Always love hearing how others 'do it.'

Who asked this joker12 Mar 2015 7:55 a.m. PST

Nice interview. He has some solid ideas with his games. Thanks taking the time to do the interview and posting.

Zargon12 Mar 2015 5:01 p.m. PST

+1 for the Weasel, good workable products.

Weasel12 Mar 2015 8:08 p.m. PST

Appreciate the kind words fellows. The check will be in the mail shortly :)

evilleMonkeigh12 Mar 2015 10:37 p.m. PST

…. I thought they were your alt accounts!

(phew, was a bit concerned about liking to watch others "do it.")

Who asked this joker13 Mar 2015 8:52 a.m. PST

I got an e-mail from the Finance Minister of Denmark. I assumed it was Weasel so I gave him my bank account information so he could make the deposit. That was the correct thing to do right? grin

colonneh13714 Mar 2015 9:35 a.m. PST

I agree with Ivan that more emphasis should be put on the "campaign side" of a series of games, a situation arising from moves on a "campaign map". Hidden movement is the key to a campaign. There are several ways of easily making hidden movement part of a game. From this point I could really go on for a very(!) long time 8-) . . . but no.

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