PatrickWR | 10 Mar 2015 1:15 p.m. PST |
Earlier this month a few of us met up for our second go at Open Combat, the fast-play skirmish ruleset from Second Thunder. The game is currently in the midst of a Kickstarter campaign to raise money for a printed edition, so we were eager to try out the rules a second time. We ended up with a 4-player game set in an abandoned medieval city. Read the full batrep here: link And here are a few pics from the battle. Many more on the blog.
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ordinarybass | 10 Mar 2015 4:16 p.m. PST |
Just wanted to take a second and gloat. I was the victorious Chaos Warriors. Might be the first fantasy game I've won since the summer SBH campaign! As with the last time I found the game to be playable, but it still feels just a bit unfinished. I definitely think we'll be playing it again though. The basic game mechanics work very well. |
Ping Pong | 10 Mar 2015 5:23 p.m. PST |
That was my experience the one time I played it. The framework is there, but it needs some fleshing out. |
Feet up now | 11 Mar 2015 7:26 a.m. PST |
Looking at the lay out and general gameplay do you think this is actually a good 'not mordheim' variant?. I noticed you all seemed to have fun playing this rule set which is very appealing.The confrontation deployment you used sounds like a great idea which does away with time consuming early movement in most other skirmish games. Thanks for sharing and letting us know what you felt about the rules at the end. |
ordinarybass | 11 Mar 2015 7:59 a.m. PST |
Unfortunately not. It'd probably be fine for one-off Mord'ish games, but it needs a bit more magic and fantasy elements, some sample force lists to establish a baseline for unit creation and a campaign system. All of these things could probably be house-ruled and/or ported from other systems, but it's not a ready-to-go solution. |
PatrickWR | 11 Mar 2015 8:30 a.m. PST |
Open Combat probably needs one more published supplement (a dedicated fantasy book?) to fully serve as a Mordheim analog. I imagine a lot of that would be simply "window dressing" since the game engine itself is quite solid and readily adaptable to a fantasy setting. The right club could use the base game for Mordheim and houserule things as they went along. That said, our game was great and my imagination was more than capable of making up for any flavor gaps in the basic Open Combat book. |
Darwin Green | 12 Mar 2015 6:22 a.m. PST |
One problem i have is how to deal with the undead. The breaking point works fine with living dudes, but it doesn't make sense to the undead. That, and I can't imagine psychological attacks should work on them either. |
PatrickWR | 12 Mar 2015 7:01 a.m. PST |
Solution: Add 5 or 10 points to the break point for undead warbands. This ruleset is super easy to house-rule. |
Darwin Green | 12 Mar 2015 9:39 a.m. PST |
So whats the down side to that? |
PatrickWR | 12 Mar 2015 3:06 p.m. PST |
Maybe it's a 1-point special rule that says the figure adds an additional +1 to the warband's break point, but also says the figure can only take 1 move action per turn? (Normally in OC, a figure gets 2 actions and can potentially take 2 moves to cover a lot of ground in 1 turn). That way you get a little bonus and a little penalty. |