"Naval Thunder CoD Critical question" Topic
3 Posts
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eptingmike | 05 Mar 2015 8:28 p.m. PST |
Hello all, So I finally got around to trying out Naval Thunder CoD tonight(I have had the rules a couple of year but am a slow mover!). I was just running solo to check out the flow and what not. However, I did have a question regarding the critical table. A light cruiser took a main battery turret critical, but it didn't have a main battery turret. In the rules it says if there are no main battery turrets left it takes 5 pts hull damage but if you never had any in the first place you would never have any left! :) Do you take the damage or shift the result to Secondary Battery? Thanks! Mike |
Black Guardian | 06 Mar 2015 12:10 a.m. PST |
I think so, we always played it that way (take 5 damage for having no turret left). |
eptingmike | 06 Mar 2015 9:29 a.m. PST |
Thanks for the response. And just to clarify, you play it that a ship that was never armed with a main battery turret(s) suffers the same result as a ship that is armed with main battery turrets but has none left? I like that as it makes that critical pretty harsh on smaller ships! :) |
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