"Current ETA of TMP 4.0" Topic
7 Posts
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Bashytubits | 04 Mar 2015 10:30 a.m. PST |
Inquiring minds are curious. How far along are you with the new version of TMP Bill? That last post I recall seeing was back in Nov/Dec of last year. |
Editor in Chief Bill | 04 Mar 2015 11:08 a.m. PST |
Not a lot of progress recently, as my extra time has frustratingly been tied up with other matters. What I may try to do is launch a pilot project to get more experience with the new technology, before trying to port something as large and complicated as TMP over. I've also been working on some systems for the editors, so that they can do more and take more work off my shoulders. |
Tacitus | 04 Mar 2015 1:55 p.m. PST |
Livin' the dream, Bill. Livin' the dream… |
Bandolier | 04 Mar 2015 3:26 p.m. PST |
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vtsaogames | 04 Mar 2015 8:08 p.m. PST |
The other choice is the Microsoft model: release it on time and loaded with bugs. "We'll address that in the next release (maybe)." |
Editor in Chief Bill | 04 Mar 2015 9:24 p.m. PST |
Soooo…no ETA then? I'll figure out a new ETA eventually. Right now, I'm just trying to catch up on email, get the newer editors trained, and minimize the chaos in my life. |
Freak from Vienna | 05 Mar 2015 3:31 a.m. PST |
The other choice is the Microsoft model: release it on time and loaded with bugs. What do you mean, "Microsoft model"? That's the computer game publisher's model. Since TMP is on a computer, is about games, and gets published, it clearly needs to use that. |
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