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"What vehicle stats do people like to see?" Topic


13 Posts

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tsofian28 Feb 2015 3:03 p.m. PST

As Arun and I work forward on the land fighting machines book we are wondering which stats we should publish for each vehicle. We'll be doing game stats for The Sword and the Flame (and its major variant The Hive and the Flame), but the question is what "real world" stats are needed, which are moderately important and what are just chrome?

Twoball Cane28 Feb 2015 4:03 p.m. PST

Tank triad…armor, gun, movement

Crew skills

tsofian28 Feb 2015 4:52 p.m. PST

Range? Trench crossing? Vertical Obstacle?

arodrig628 Feb 2015 5:37 p.m. PST

Reliability was a big issue for early tanks in WWI, but is it something that people would want in a game, or is that level of detail just annoying?

Lion in the Stars28 Feb 2015 10:39 p.m. PST

gun(s), armor, trench crossing capability, speed, range

A general comment about reliability would be nice, but isn't really necessary in most games.

tsofian01 Mar 2015 10:33 a.m. PST

For the most part the rules you use will determine reliability, although we can certainly add a generic reliability modifier of some sort. We are going to have some machines that are designed to be "dogs" that will have serious issues

Lion in the Stars01 Mar 2015 12:31 p.m. PST

Oh, I should have added vertical obstacle and maybe ground clearance to the list of specs.

As far as a reliability descriptor, I'd like a standardized phrasing. So the real dogs would be something like "particularly/extremely poor" or "notably unreliable" followed by a specific clause like "transmission troubles" or "throws tracks frequently and is hard to work on".

spontoon08 Mar 2015 3:49 p.m. PST

Stats desired would depend on the time scale of the game involved…

tsofian08 Mar 2015 3:57 p.m. PST

Spontoon
We are looking at the "real world" stats. This way they can be converted to any game system you want!

arodrig608 Mar 2015 6:29 p.m. PST

Lion – We actually can provide estimated FIT rates for all the major systems. Would that be what you're looking for?

Lion in the Stars09 Mar 2015 1:20 p.m. PST

You mean estimated time before failure? That might work.

arodrig609 Mar 2015 8:27 p.m. PST

Lion – yup we can provide both MTBF (mean time between failures) and FIT (Failures in time).

Lion in the Stars10 Mar 2015 9:50 a.m. PST

MTBF and FIT might actually be more detail than players really need.

After all, what you really need to know is how likely that piece of equipment is to fail in the next hour.

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