Sounds good.
I will have to check it out.
While I'm here, I'm curious about how FFT3 handles helicopters and aircraft in games?
Are they dedicated assets that the players control, or due they turn up randomly?
In theaters/scenarios where both sides have these assets, are there provisions for air-superiority aircraft interfering with, or preventing the air support's arrival, and/or for aerial battles over the front?
Are there rules for helo vs. helo combat, and/or tank gunfire, artillery fire, and ATGMs being fired at helicopters?
I recall the latter being mentioned as counters to the rising power of helicopters, during the 1980s, similar to how artillery and tank gunfire were planned to be used vs. ATGM armed opponents.