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"Best System for Operation Barbarossa?" Topic


15 Posts

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1,064 hits since 26 Feb 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Das Sheep26 Feb 2015 11:56 a.m. PST

Hey everyone,

I would like to game Operation Barbarossa in 15mm with individually based figures.

Preferably something for the Company level, or that would work with 4 players controlling a company each with support elements.

Thanks!

skinkmasterreturns26 Feb 2015 12:26 p.m. PST

Just how big are your tables?

batesmotel3426 Feb 2015 12:53 p.m. PST

I'd try I Ain't Been Shot, Mum by TFL. If you wanted to go a bit higher level, say a battalion or two per side, Command Decision, Test of Battle works well.

Chris

redbanner414526 Feb 2015 1:16 p.m. PST

Moving an entire company w/ individual figures will take a long time.

Martin Rapier26 Feb 2015 1:28 p.m. PST

As above, if you _really_ want to do battalion sized battles with multiple players running full companies of individually based figures, then IABSM might work. You'll find it a lot easier if you base the figures in fireteams/gruppen or whatever though.

Other suggestions might be Peter Pigs PBI, possibly FiveCore Company Command, Fireball Forward, Crossfire – note these are all element based by a player can comfortable run a company. You could substitute figures for elements if you wish.

Umm, Rapid Fire and pretend each 'battalion' is a company.

Going real old school then Charles Grants 'Battle' rules would work, as would the Lionel Tarr WW2 rules published in Don Featherstones 'Wargaming'. Individual figures.

Personally I find the Eastern Front benefits from more grand tactical games, Spearhead, Command Decision etc.

Weasel26 Feb 2015 2:48 p.m. PST

For that scale of battle, most rules will be element/stand/fireteam based.

IABSM works really well for large battles though an entire battalion of individually based figures are going to be a pretty long game, no matter which way you slice it.

Regardless of combat mechanics, you're picking up and moving a lot of individual gits.

Legbiter26 Feb 2015 2:53 p.m. PST

Memoir 44 :-)

genew4926 Feb 2015 3:15 p.m. PST

If you go with IABSM you may want to take a look at their scenario/campaign supplement Vyazma or Bust:
link

Also check out Battlegroup Barbarossa
link

nazrat26 Feb 2015 3:58 p.m. PST

Another vote for Battlegroup.

tuscaloosa26 Feb 2015 4:45 p.m. PST

I don't look for rules specific to one theater, I look for rules that are fun and work for many different theaters.

pzivh43 Supporting Member of TMP26 Feb 2015 4:46 p.m. PST

A third vote for Battlegroup.

VonTed26 Feb 2015 7:34 p.m. PST

Is each book required for each theater? Or could you get the mini core rules and play just fine?

BobGrognard26 Feb 2015 11:14 p.m. PST

IABSM.

steamingdave4727 Feb 2015 1:10 a.m. PST

Von Ted- if your query is about Battlegroup, then yes, you do need theatre books, as these contain all army lists and equipment tables. The mini rule book is just the core rules.

PiersBrand27 Feb 2015 7:21 a.m. PST

…and if you buy Battlegroup Barbarossa with the new Blitzkrieg book you get the rules free…

Ok, thats my blatant advertising over with for the year.


Battlegroup works by having a small rulebook for the core rules and then you just pick the supplement you want to go with it.

Some AARs for Battlegroup Barbarossa over on The Guild if you want to see more…

guildwargamers.com


Im not sure you would want four players with a company each playing Battlegroup… That would be a very big game, best suited to a higher level set of rules.

However four players, with one or two platoons plus support each, is what we do all the time with Battlegroup.

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