"Muskets and Shakos" Topic
5 Posts
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Napoleonic Beginner | 24 Feb 2015 8:06 a.m. PST |
Well I recently bought the Muskets and Shakos rules from Two Hour Wargames. I buy all my rules in PDF form as I don't have much free book shelf space. I have Sharp Practice, Lasalle and I used to have March Attack until I accidentally deleted it from my computer! I have played mostly Lasalle, a little March Attack and the odd game of Sharp Practice- all of which I have found enjoyable. To understand what I was looking for in my next purchase of rules please see the link for more information. TMP link Having read through the rules a number of times I am excited to try the M&S rules in practice, they are something quite different to what I'm used to as they are geared to a certain degree toward the solo gamer, with lots of reaction tests, blinds etc. I have found them a little intimidating if I'm honest, but I'm sure that the best way to get around this is to get play testing some of the mechanisms (something you are encouraged to do throughout the Rule book, with specific contextual advice etc.) I shall post an AAR as soon as I can, with more specific thoughts on the rules and how I felt the game played. For the equivalent of £10.00 GBP ($14 US) I certainly feel like I am getting great value for money. On paper the Campaign rules and Encounters (Scouting battle then Attacking or Defending Battle) are worth the cost of admission alone in my view. When was the last time you read/played a rule set (and What was it?) that you felt brought something completely different to your gaming? Anyone else out there played this system? Cheers, NB |
mashrewba | 24 Feb 2015 10:31 a.m. PST |
"lots of reaction tests" oh goodie (he said sourly…) |
M C MonkeyDew | 24 Feb 2015 12:35 p.m. PST |
Hello NB, Glad you like what you have read so far. If you have any questions or need some help, feel free to post on the Two Hour Wargames Forum link and Ed should see your post straight away, and either respond or draw my attention to it. mashreba, there are five reaction tests taken in play. Other rules might call these morale triggers as the effects are similar. There are many other tables that are only needed if playing solo or co-op in order to control the non-player forces. Hope this helps. Bob |
vtsaogames | 24 Feb 2015 1:34 p.m. PST |
I have played Muskets and Mohawks, the French & Indian War THW rules. We played with all players on the same side vs. the game system. Sometimes we won easy victories and other times were chased from the field in rout. Lots of fun. The heart of the game is the reaction tables. You're never sure what your own units will do, not to mention the enemy. |
Napoleonic Beginner | 24 Feb 2015 1:51 p.m. PST |
Hello Folks, Yeah "lots of reaction tests" is a bit misleading actually- my apologies. I should have written- "a few more reaction tests than I am used to!" Which would have been far more accurate. I got a few battalions out tonight and worked through some rules mechanisms. The more I "get into" these rules the more I like. 1 French vs 1 British battalion played through a few times now. The shooting works how I would like it to and I really like the fact that, although the initial casualties maybe small from a volley, the build up from the fire reaction tests as some troops are wounded and others might slip away to "help" there comrades to the rear is a really nice touch and perfect for the small scale of the actions this game tries to re-create. Plus it seems that charging an enemy that is not in sufficient disorder gets you nowhere. There is nothing so far that makes me question how accurate the result of a certain rule is in historical gaming terms, plus the way the rules get you to that result is very pleasing to game with. I think I'm on track to attempt a Scouting mission next week at this rate. I should point out, I am completely new to Solo gaming but it's starting to make sense :) Cheers Nb |
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