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"Operation Jupiter Game 3 Chateau farm, 20mm on blog" Topic


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705 hits since 20 Feb 2015
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Shaun Travers20 Feb 2015 4:26 p.m. PST

It has been 7 weeks since I played this and finally have some time to write it up. This scenario form the Operation Jupiter scenario book. British need to take a farm defended by the Germans. It was a very fun game for me with the clock ticking and building assaults failing.

The full battle report is on the blog:

link

And here is the British getting ready to assault some buildings

picture

Just Jack Supporting Member of TMP20 Feb 2015 9:33 p.m. PST

Shaun,

Sounds like you had a great time, thanks for posting buddy. I know this game is from awhile back, I hope you've been able to keep the ball rolling.

Pretty cool that you pulled it off by the skin of your teeth, Germans breaking on the last turn. Of course, things could have gone much worse if the German machine gun had managed to hit something. Of course, that could have been offset if you'd have managed to get your tank in the fight ;)

But that does bring up an excellent point about friction; as you know, I too have been playing rules with friction built in (you don't get to do everything you want), and it's funny because everyone reading is thinking 'why didn't he get the tank into the game?'

I'm glad to see it happening to someone else finally, cause I know the answer(s). I had to send infantry up there to scout it out, then when I figured out what was there I needed to act immediately to take advantage of the situation (which didn't leave time to bring up the tank), etc, etc…

Great stuff Shaun, I really enjoyed it. Though I still think you need to try 5Core Company Command ;)

V/R,
Jack

Shaun Travers20 Feb 2015 10:35 p.m. PST

This game is from the first week of January so definitely awhile back! I have mostly written up the other two from the same week, so expect to see two more soon. As you know, I do use a card deck for activation, with a joker for end of turn. I think this really captures the friction of WW2 battles, you never get to do everything you want when you want to. It feels right from all the battles I have read about. It does not stop you completing the overall plan for a side but it is a bit more frustrating trying to execute it! I first came across the concept while playing IABSM back in 2004 and gave in a few years ago and use it for my rules.

I have some ideas about playing 5Core company command. I do want to try it. I may be using single 20mm figures on a 2'x'2 table as i have better 20mm terrain than 6mm. But I may use 6mm…who knows?, I certainly don't :-) I will figure it out when I get around to it!

normsmith20 Feb 2015 11:20 p.m. PST

Nice AAR Shaun, the casualty levels Vs Scenario clock time seem to feel right to give a good game. The 2 x 2 sounds interesting.

Shaun Travers21 Feb 2015 5:21 a.m. PST

Norm,

I see everything thorough a 2'x2' lens these last few years! It is so easy to set games up in my map drawers and leave it there for as long as I need to.

Just Jack Supporting Member of TMP21 Feb 2015 7:49 a.m. PST

Shaun,

I'm just kidding about Company Command, you look to be having a great time, no reason to mess with that!

V/R,
Jack

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