Help support TMP


"CoC AAR - Normandy - Corporal Strong gets a Silver Star" Topic


11 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the WWII Battle Reports Message Board

Back to the WWII Rules Message Board


Areas of Interest

World War Two on the Land
World War Two at Sea

Featured Hobby News Article


Featured Recent Link


Featured Workbench Article

Back to Paper Modeling - with the Hoverfly

The Editor returns to paper modeling after a long absence.


Featured Profile Article

Council of Five Nations 2010

Personal logo Editor in Chief Bill The Editor of TMP Fezian is back from Council of Five Nations.


1,346 hits since 18 Feb 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Nick B18 Feb 2015 8:07 a.m. PST

We had a great game on Friday – a straightforward attack and defence game set in Normandy. The US forces consisted of an Armoured infantry platoon defending, supported by an 81mm mortar battery and entrenchments for one section. Pitted against them was a Heer platoon supported by a PzIV, Sdkfz 251/1 and an additional senior leader.

The game played across the table with the farm effectively in no-mans land.



The Germans scored poorly on their additional move dice and moved a patrol marker only once before kick-off. The US forces centered their defence on the lateral road to the left of the table and extended to the small wooded area. The Germans ended with two JOP in line with the wooded area and a single JOP behind the barn (the plan being to deploy the PzIV and 251 from the road at that end.



The Germans immediately deployed a section to the front of the woods but were foiled by the Americans deploying their MMG section dug in. The Heer troops thought discretion was better than valour in the face of to dug in .30cals and withdrew into the lane out of sight of the Americans.



In the meantime the Germans deployed a section behind the barn with a senior leader in an attempt to flank the US forces. Again this was forestalled by the deployment of a US section in the fields behind the farm. A firefight then ensued which the heavier German fire was gradually beginning to tell.




To compound matters the PzIV then arrived and commenced shelling the US section from the farm yard.



The US the deployed a bazooka from ambush only to find they couldn't actually get to a window to fire on the tank. The team then spent two phases stumbling through furniture (and a little looting?) before they were able to get into a firing position. They then fired and missed! Their second shot then panicked the driver who slipped his clutch preventing the tank from moving for a turn. In reply however the turret gunner placed a well-aimed round through the window killing one of the team and pinning the other.

With things deteriorating for the US side they them called up mortar support which duly landed on the German section behind the barn pinning them. The US then deployed their second section in a sweeping advance through the orchard and moved up the .30cal section toward the road.




The Germans knowing they would be destroyed by the combined fire of the two section launched a heroic assault on the .30 cal section only to be cut down to a man leaving only the platoon senior leader standing.

The Americans despatched a scout team to seize a German JOP only to be assaulted and killed by the surviving senior leader (who was also wounded in the action. The US section was then hosed by fire from the 251/1 MMG and dismounted rifle team. Things were looking bleak for the Americans.

The Germans, with two turns on the trot, then used a CoC die to end turn – taking a morale hit from broken section and Panzerschrek team but freeing up the section pinned by the mortars. This section then assaulted the, by then, pinned US section in the field who were annihilated for minor loss to the Germans. The US were down to 4 morale.


The Halftrack prepares to move through the farmyard….


Things were looking good for the Germans when disaster struck. The Sdkfz251 with MG team and Junior Leader aboard advanced through the farm yard with the Platoon Lieutenant following behind. Seizing his opportunity the US Corporal in charge of a 5 man HQ rifle team in the farmhouse bedroom ordered two men to drop grenades into the passing vehicle.

One grenade bounced in and caused three hits to the vehicle resulting in a cataclysmic explosion which destroyed the vehicle, killed the MMG team and the trailing Senior leader!

The Germans managed to lose 6 morale in one go – the attack collapsed…..

By cruel irony the only US casualty from the detonation of the halftrack was the US Junior leader. Still Silver Stars all round I feel (and I was the German player!).

clifblkskull18 Feb 2015 9:20 a.m. PST

Very cool Nick.
Nice report!
Clif

John de Terre Neuve18 Feb 2015 3:19 p.m. PST

Great report and terrain.

john

War Panda18 Feb 2015 5:43 p.m. PST

Excellent AAR. Really nice nice minis and terrain. Love those larger trees especially, where do you get them or are they home made?

Ben Lacy Sponsoring Member of TMP18 Feb 2015 6:41 p.m. PST

Bravo Nick. Great AAR and terrain. ben

Mark 1 Supporting Member of TMP18 Feb 2015 7:50 p.m. PST

A very nice AAR, with good pics and a stirring blow-by-blow account. Looks like it was a fun battle.

But … if it isn't too much to ask, would it be possible to use real English words in future reports? Not for everything, mind you. If there is a common military abbreviation (like AAR) that's fine. But ruleset-specific abbreviations really make it hard for people to follow your narrative. I'm still trying to figure out why the US and German forces are fighting over Japanese Observation Posts in Normandy…

-Mark
(aka: Mk 1)

Thomas Nissvik19 Feb 2015 7:04 a.m. PST

Good point, Mark. The JOPs referred to are Jump Off Points. They mark the points on the battlefield that have been found by recon units to be safe to move up to. They are used to deploy your units from, normally in CoC all units start off table.
If CoC sounds interesting, there is a series of clips of the author explaining the game play on youtube.
Start here:
YouTube link

Burdie smith19 Feb 2015 4:10 p.m. PST

Hello guys, I'm new to this forum. I have to say that I really like the scenery which is used in this game. Congrats for that. I read a lot of AAR and I have to say that it's not always easy to understand which sort of rules was used and the scale of the game. Maybe that's something which should be mentionned at the start of the AAR.
I will try to post some pictures of my own makings in the near future. In the mean time, thanks a lot for these great stories.

Bert

Nick B20 Feb 2015 3:29 a.m. PST

All – Thanks for your comments

Mark – Yes apologies. I originally posted this on the Chain Of Command (TooFatLardies) forum and didn't think to amend for others when I reposeted here. I will edit when I cross post further reports.

Grey Panda – the trees are from Last Valley. Andy doesn't have a website but attends many of the UK shows. You can email him for a price list and he does sell by mail – andrewworsley@yahoo.com All the trees and hedges are from him.

Bert – yes, I will include in future postings. The rules in this case were Chain of Command in 28mm. There is a series of intro vids on YouTube if you're interested in them – YouTube link

der voize20 Feb 2015 7:51 a.m. PST

wow! Thanks for sharing

War Panda21 Feb 2015 11:24 p.m. PST

Thanks Nick

Sorry - only verified members can post on the forums.