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"NUTS! Hell Hath No Fury After Action Report" Topic


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1,529 hits since 6 Feb 2015
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SBminisguy06 Feb 2015 8:21 a.m. PST

Operation Winter Storm – NUTS! Hell Hath No Fury After Action Report

The scenario set-up: a 28mm game set in Operation Winter Storm (December 1942) using the new NUTS! Hell Hath No Fury tank campaign system.

This was a co-op game pitting German players commanding up to a platoon of tanks of the 11th Panzer Regt. against the Soviet Non-Player Enemy forces, basically a dice and paper driven "AI" that allows players to game co-o and solo-play games.

The German players used good armor tactics, moving on bounding overwatch, trying to keep formations in supporting positions and making good use of their scout car to spot enemy PEFs. The manner in which Soviet PEFs were resolved and moved according to the NPE/PEF charts gave the feel of a hasty Soviet counter attack trying to stem the German advance.

The "high water" mark came with the intense tank duel in the village, where the higher REPs of the German players gave them just enough edge to get the first shots off, and some lucky rolls saw more Soviet tanks brew up than German tanks.

"T-34 Spotted, 100 meters, fire! Hit, oh noes, it bounced off the front glacis! Reload! Incoming, KACHANK! Is everyone OK? Loader? UP! Gunner, FIRE! Hit, engage next target!"

The Panzer IV and Scout car were recovered and put back into the fight, but the Marder was a wreck. Leutnant Michaels of the medium Panzer platoon did exceedingly well, adding five "kill rings" to his tank.

Thanks for reading!

link

Grignotage06 Feb 2015 8:54 a.m. PST

Great stuff! Really dig the comic book set-up.

Thanks for posting.

Darkest Star Games Sponsoring Member of TMP06 Feb 2015 9:57 a.m. PST

Very well done report! Dig it!

SBminisguy06 Feb 2015 10:32 a.m. PST

It was kind of interesting how the Potential Enemy Forces markers kept moving until they were spotted. In the NUTS system when playing co-op and solo games, enemy forces are noted by "Potential Enemy Forces" markers which move according to a paper/dice "AI" logic until they are spotted. When spotted, sometimes they turn out to be nothing, sometimes something, or a lot of somethings. In this case the PEFs moved to essentially try and envelop the advancing Germans and resolved as T-34/76 platoons -- one moved up through the middle of the town, while one flanked the town on the right, the other on the left. I think if the German players hadn't coordinated their platoons as well as they did they would have been hurt pretty badly.

Rodrick Campbell Fezian06 Feb 2015 1:27 p.m. PST

Cool report! Nicely presented, too.

Ben Lacy Sponsoring Member of TMP06 Feb 2015 1:28 p.m. PST

Very clever. I like it!

Darn Folly06 Feb 2015 2:16 p.m. PST

Brilliant! Thanks for sharing

Painter Jim12 Feb 2015 8:22 a.m. PST

Cool!

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