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"Any House rules for Commands/Colors Napoleonic" Topic


8 Posts

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1,422 hits since 5 Feb 2015
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Comments or corrections?

Personal logo Endless Grubs Supporting Member of TMP05 Feb 2015 1:53 p.m. PST

Does anyone have any house rules tweaks they use for the basic 2ns Edition system?

Thanks!

Dan Beattie05 Feb 2015 2:55 p.m. PST

The only thing I add is to give artillery another die when they fire on a square.

It's a great game. It might be better if the attacker doesn't fire or melee first, but that would require major surgery to the game system.

I'm playing the new Prussian scenario booklet. Every scenario seems unbalanced and unwinable by one side or the other. Wavre is astoundingly anti-French.

normsmith05 Feb 2015 3:45 p.m. PST

I found Wavre tough for the French, but think next time I will attack on their left if he cards allow me. This Prussian reserve and Militia are very close to their map edge.

At BGG a poster said that they had had success with the French by attacking on the right.

I have not adopted any house rules other than have each card played equate to 4 minutes, so every 15 cards, an hour passes and I then write up my AAR as hourly reports (example LINK – link

Martin Rapier06 Feb 2015 1:12 p.m. PST

Unusually for us, we've not found any need to change CnC Napoleonics. It has plenty of chrome already.

dantheman08 Feb 2015 9:27 p.m. PST

Nope, don't use house rules. Game is fine as is and if a ruleset needs house rules I usually move on.

Don't understand why Wavre is anti-French. Played it yesterday and the French destroyed the Prussians. It is a game where you need to be patient with the cards and stick to your strategy. That is what I did.

Never understood the gripe about cards. A good player plays the period. Cards add color and friction of war if well designed.

Marc the plastics fan09 Feb 2015 4:12 a.m. PST

So the Prussian add-on is worth getting. Ok, I will source a copy and give it a try

Mick the Metalsmith10 Feb 2015 10:38 a.m. PST

>It's a great game. It might be better if the attacker doesn't fire or melee first, but that would require major surgery to the game system.

Main reason I hate the game…all plausibility as a simulation is out the door. Fun to play as a game, but I have to look at it like playing star wars space combat. It was something to play with a 10 year old but I really prefer a minimum of simulation.

Clays Russians10 Feb 2015 11:48 a.m. PST

Love the game(s). I use one house rule, a simple saving throw, roll of a one "1" on a D6 saves, I love the way it toned down the sweeping casualties. My two cents worth….

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