"No end in sight questions" Topic
3 Posts
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bpmasher | 04 Feb 2015 8:48 a.m. PST |
(From the small-scale rules thread) Couple of things, mostly about flavor: The building damage mechanic seemed unfinished to me, I can't remember reading about the amounts of damage different weapons do to buildings. How much damage would an auto cannon do to a building per firing phase? The new USMC support weapon (M27IAR) is basically an assault rifle , but given the amount of magazines available and rate of fire the gunner uses, would you still allow it the +2 bonus of a SAW? |
Weasel | 04 Feb 2015 9:31 a.m. PST |
Cheers! As written, only 100mm rounds or above can actually collapse a building. That was more for simplicity than anything else. If you make it too easy, players spend too much time shelling buildings instead of fighting the bad guys :) Vehicle autocannon tend to carry fairly few rounds so unloading into a building to bring it down seemed like a less likely case. If you wanted to allow it, I'd say 1 point of damage on a roll of 4+, with no chance of collapsing instantly. (oh, if the building rules don't seem complete, it's because you need to read the Demolitions rule. Yes, that's not terribly clear. It's on my list of things to clean up) FOr the USMC support weapon, I'd say still give it +2. It's as much a question of doctrine and the tactical role the gunner occupies as it's about the weapon. I've toyed with giving "assault rifle plus" weapons like the RPK only a +1 but in the end, it felt too insignificant.
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bpmasher | 04 Feb 2015 9:35 a.m. PST |
Allright, gotcha on the damage rule. Thanks for the answers. |
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