Help support TMP


"One Hour Wargames SYW campaign AAR, lots of photos" Topic


10 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.

For more information, see the TMP FAQ.


Back to the 18th Century Battle Reports Message Board


Areas of Interest

18th Century

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Showcase Article

28mm Acolyte Vampires - Based

The Acolyte Vampires return - based, now, and ready for the game table.


Featured Profile Article

First Look: Black Seas

Personal logo Editor in Chief Bill The Editor of TMP Fezian explores the Master & Commander starter set for Black Seas.


2,157 hits since 3 Feb 2015
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
vtsaogames03 Feb 2015 6:46 p.m. PST

Last Thursday the Corlears Hook Fencibles played a mini-campaign of the Seven Years War using Neil Thomas' One Hour Wargames, the Horse and Musket period rules. It was Austrians vs. Prussians and the winning player got to play in the next, chosen by die roll. The winner also got to pick if they were red or blue army in the chosen scenario.

Present were Ken, Rick and myself. Dice put Ken against me in the first game. The descriptions of the battles are in the photos. The first battle (scenario 28) saw the Prussians try to take a town from the Austrians, who had a very constrained relief force.

picture

picture

picture

picture

picture

picture

picture

picture

picture

The Austrians won and next got into a situation where both armies marched down a road in a race for a town. The Prussians got in first (scenario 16 advance guard).
picture

picture

picture

picture

picture

picture

picture

picture

picture

The Prussians won. The next game (scenario 25) infiltration saw a smaller Prussian force attempt to exit two units off the opposite board edge.
picture

picture

picture

picture

picture

picture

picture

picture

picture

picture

The Austrians won a fairly bloodless game of maneuver, setting up the fourth game (scenario 15) fortified defense. The Austrians would attack a dug-in Prussian force. The kicker: the Austrians could at any time in the game remove their surviving force and bring the whole army on again as a second wave, with no hits.

picture

picture

picture

picture

picture

picture

Dan 05503 Feb 2015 8:49 p.m. PST

Wow – that was great!

FusilierDan Supporting Member of TMP04 Feb 2015 5:17 a.m. PST

Great report!

vtsaogames04 Feb 2015 10:59 a.m. PST

Thank you guys, glad you liked it.

Rhysius Cambrensis04 Feb 2015 11:57 a.m. PST

Awesome, thanks for sharing.

Martin Rapier05 Feb 2015 4:40 a.m. PST

Great report. I am a huge fan of Neils Thomas OHW Rules.

vtsaogames05 Feb 2015 6:09 a.m. PST

Martin, have you played the WWI and WWII rules? If so, your opinion?

Cesar Paz05 Feb 2015 7:13 a.m. PST

Great report, very inspiring! Thank you very much for sharing it.
Now that you have played many battles with this rules: Could you please give me your opinion about them?
For instance:
Is it an interesting game?
Is there room for tactics?
Do you think the effect of terrain is well modelled?
Thanks in advance.
Cesar.

vtsaogames05 Feb 2015 12:37 p.m. PST

It is interesting though rather abstract in some ways. That's why we keep playing it. Also, no one in our somewhat fussy group dislikes it.

The room for tactics varies by scenario. There are 30 scenarios. Some are just frontal slug fests, others require maneuver. I don't think these are rules for keeping a reserve. You may want to pull shot up units out of the line and put them behind other units for late in the game when they start looking good. Losses tend to be heavy.

Terrain modeled, yes and no. We did use this with a tiny modification to play a French and Indian War scenario of Braddock's defeat. It worked well and I look forward to doing another scenario, maybe Lake George sometime in the future. Hills are kind of strange in horse and musket. They serve as cover to hide behind from artillery and being on top aids you against cavalry charges. Aside from that, no effect. There is no overhead fire. If that's a problem house rule it. Again, everything is simple and abstract. We like the rules, others may not.

Cesar Paz05 Feb 2015 5:12 p.m. PST

Thank you very much for your fast and kind answer.

Sorry - only verified members can post on the forums.