Here's a Pulp Alley AAR put together by Just John….
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An old gaming friend of mine visited recently and decided he wanted to give Pulp Alley a go. As this was his first game we went with the introductory scenario from the main rule book – Smash & Grab. Set up is very simple with the main plot point in the center of the table and the other 4 placed by the players.
Set up with plot points marked in red.
The plot was quite simple. David, an evil genius was attempting to gain control of the final piece needed for his Infernal Machine. Together with his sidekick Moffat and 5 of his dastardly creations, Robotic Servitors & Vehicular Prototypes (RSVP1 -5), they attempted to reach it in an abandoned research complex somewhere in the Welsh countryside before his old arch nemesis Prof Baker.
David – Evil Genius
Moffat – Davids mostly loyal sidekick
Attempting to put a halt to David's nefarious schemes were Professor Baker and his erstwhile, if somewhat alcoholic sidekick, The Colonel. These were supported by some of the British Empire Special Task Force (BEST[f]) troops. As is immediately apparent the forces of good need some work on their acronyms. These brave troopers were Sgt Hedges, Cpl's Fred and Bill and Pvt's Tom, Dick and Harry.
The Eccentric Prof. Baker & his sidekick the Colonel
Characters began to reach the plot points during turn 2. Both major characters passed their challenges with ease but Moffat failed the initial peril and received a wound. This actually had serious ramifications at the end of the game as he failed each subsequent recovery roll.
Prof Baker avoids the explosive booby trap and gains the first plot point
Pvt Tom, or was it Dick or Harry, attempts to find the plot point
Turn 4 saw the 2 sides began to close in on the major plot point. RSVP-2 took out the Colonel. Neither sidekick really got into the game which was a bit unusual but in the end just added to the narrative.
Over on the other flank RSVP-5 was pinning down two troopers.
Cpl Bill and a Pvt remain pinned down
Can the Prof make it to the mysterious blue box that appeared
He makes it just at the end of Turn 6 and is joined by Sgt Hedges, the only only surviving member. Offering him a brightly coloured jelly sweet they leave, once more foiling the dastardly plans of David and his minions.
All in all a good game and my friend thoroughly enjoyed himself – another convert to Pulp Alley it seems. That was the 6th or 7th game of PA I've played in the last six months and it has been great fun each time.
There are more photos and a bit more information over on my url=http://tabletopheroesandvillains.blogspot.ie/]blog
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-Mila
Pulp Alley