"Bloody Dawn: The Assault On The Alamo Rules " Topic
11 Posts
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Tango01 | 31 Jan 2015 11:04 p.m. PST |
Of possible interest?
See here link Amicalement Armand |
doc mcb | 01 Feb 2015 5:32 a.m. PST |
This was posted several months ago, but redundancy is the key to effective communications. You need to tell them twice. So thanks. |
doc mcb | 01 Feb 2015 5:49 a.m. PST |
For those who missed it first time, this is inspired by the Blue Moon Alamo and minis in 15mm. Perspective for the Mexicans is column commanders until they break in, then company commanders. Texan perspective is the officers in charge of each section of defenses. Plays pretty fast, with buckets of dice being thrown. There is a scenario for Fannin at the Alamo, tripling the garrison; Santa Anna responds with a long artillery bombardment and a daylight attack. The rules provide for the effects of the bombardment in destroyed Texan guns and breached walls. The Texans have a limited ability to erect barricades and reposition guns. There's also Cos at the Alamo, with the Mexicans inside and the Texans attacking, in lieu of the real battle of San Antonio. Cos has 300 reliable infantry plus some guns and sharpshooters, while the texans assault in two columns. But the Texans will extend quarter and there is no question of the Mexicans fighting to the last man; they will surrender if their morale collapses, which it can as they lose buildings. I'll be glad to answer any questions. I believe this is a worthwhile purchase, at the rather low PDF price, as there is a good bit of history and game design reflection and commentary, plus a lot of pretty pictures. Even if you aren't going to buy the Blue Moon set. |
Ashokmarine | 01 Feb 2015 9:55 a.m. PST |
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darthfozzywig | 01 Feb 2015 10:10 a.m. PST |
Hey doc, how many minis and what is the suggested basing for this? And is there a "John Wayne at the Alamo" rule? ;) |
doc mcb | 01 Feb 2015 12:10 p.m. PST |
One-to-one scale, so the Texans need 180 to 250 minis, depending on how big you think the garrison was. (The more Texan defenders, the more Mexican casualties they have to inflict to win the game.) We use 700 Mexicans, but you could get by with fewer. No Mexican rank-and-file are removed, but casualty markers are put down; since each column had 300 or so men; we presume the casualties in front are replaced from the rear. So the number required is really a function of aesthetics. We base 3 Texans on 15mm x 40mm, Mexicans 8 to a 40mm square, leaders and specialists as individuals. But that is flexible, mainly to fit the model of the Alamo. Firing is actually by figure, with each 6 Texans rolling 1d6. With three to a base it is simply 1d6/2bases. First volley the Texans get 1d6 per 3 (for all the extra weapons) so 1d6/base. You could base them differently and count figures. Crocket is both a leader and a sharpshooter, but only one role per turn. He generally is used as an extra sniper, but can take command of his sector as needed. |
Tango01 | 01 Feb 2015 3:03 p.m. PST |
Many thanks for your guidance Doc…! (smile) Amicalement Armand |
Painter Jim | 02 Feb 2015 3:53 p.m. PST |
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Bob Runnicles | 18 Feb 2015 10:22 a.m. PST |
Nice – always loved this battle since watching the Wayne movie as a kid. Will probably pick up the rules, the Alamo and 700 Mexicans will have to wait though lol… |
doc mcb | 18 Feb 2015 7:49 p.m. PST |
Yes, it is a massive project for one man. My son helped pay for it, including sending off 500 Mexicans to SriLanka to paint. I painted the fort and the Texans and the special Mexicans. Took a year+. |
Field Marshal | 15 Mar 2017 5:51 p.m. PST |
Thread resurrection I know…but how about doing this in 6mm? would you half the ranges etc? |
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