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"Man to Man (about squad level) skirmish rules suggestion" Topic


26 Posts

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Dobber29 Jan 2015 10:38 a.m. PST

ok i tried the search function, and most of the results were fantasy/sci fi
basically needing some suggestions for squad sized actions.
we have tried:
five men in normandy
Point blank
I own quite a few more, but looking for suggestions. i liked point blank but others in the group didn't.
thanks in advance guys

Personal logo Extra Crispy Sponsoring Member of TMP29 Jan 2015 10:52 a.m. PST

Try the Two Hour Wargames system. You can get a free trial of the basic system (you might have to make up a stat or two). But if you like it you can then pick up the books for the periods you want – Nam, WW2, SciFi etc. I really like them for this scope game.

Ponder Supporting Member of TMP29 Jan 2015 11:07 a.m. PST

Try "Men Under Fire" by Frank Chadwick of Test of Battle Games.

JAS

Dobber29 Jan 2015 11:11 a.m. PST

extra crispy;
thanks, forgot to mention them. we have tried it i play them a lot with another group and like them quite a bit, but this group does not like them (heresy, i know)

ponder:
I will look those up. thanks.

DColtman29 Jan 2015 11:25 a.m. PST

Flying Lead link

Weasel29 Jan 2015 11:59 a.m. PST

It's pretty intense but Face of Battle is quite fun.

Mick in Switzerland29 Jan 2015 12:03 p.m. PST

Force on Force is mainly for post WW2 and ultramodern skirmishes but is certainly worth looking at.

Irish Marine29 Jan 2015 12:06 p.m. PST

Force on Force by Ambush Alley games. It is a really great set of rules. easy to pick up good for modern forces against other modern forces or insurgents. Plenty of dice throwing and uses tactics to win no matter which side.

ambushalleygames.net

Lion in the Stars29 Jan 2015 12:21 p.m. PST

You mean a squad per side?

Infinity.

Yeah, Infinity is scifi. So scrape off all the technology and play the game without hackers or any of the rest of that.

I think the 2nd edition would be better for converting back into a modern game, so drop me a PM and I will kick you the fan re-edit (which puts all the rules into a single sequence and file).

Mako1129 Jan 2015 12:39 p.m. PST

FUBAR – it's free, and has rules and weapons for different genres, e.g. WWII, Vietnam, Sci-Fi.

Sundance29 Jan 2015 3:33 p.m. PST

Yes, THW or we also use the old Tactical Commander if you can get your hands on it. Battalions in Crisis (revamped Tractics) would work as well.

saltflats192929 Jan 2015 4:05 p.m. PST

Old, but "battleground ww2". Very detailed for small units (standing or prone, weapon jams,fighting with light wounds, etc) if that is what you are looking for.

Tekawiz29 Jan 2015 4:28 p.m. PST

If you want WW II man to man with solo I suggest THW Nuts!

Weasel29 Jan 2015 5:12 p.m. PST

FUBAR is like 1 page so it's an easy recommendation to make :)

Even if you end up not liking it, well, it was 1 page. No big loss (and it's actually really good too)

Pizzagrenadier29 Jan 2015 5:54 p.m. PST

Make them play Point Blank until they like it (I wrote the system, so I am obviously biased-and I'm kidding!). This is what I did with my game club, so it works :)

Weasel29 Jan 2015 6:04 p.m. PST

Pizza – that's how I get people into death metal music :)

Krieger30 Jan 2015 5:05 a.m. PST

Skirmish sangin is man on man, squad sized, havent played though.
Chain of command is platoon vs platoon, but looks nice.

DanWW230 Jan 2015 2:00 p.m. PST

Operation Squad WW2 is set at that level, like the name suggests.

elsyrsyn30 Jan 2015 2:32 p.m. PST

Another vote for Flying Lead (I'm a big fan of the SoB&H engine).

Doug

Minimadness11 Mar 2015 6:29 p.m. PST

I happen to have 20 copies of Tactical Command core system books by Medallion Simulations and a copy of the Core system rules clarifications.
Plus. 100 ? Unpunched counter sheets !
Anyone need these ?

Rod I Robertson11 Mar 2015 9:45 p.m. PST

Dobber:
For WWII skirmish I second saltflats1939's recommendation for Battleground WWII. They are a great set of rules. Also Iron Ivan's Disposable Heroes is worth a look. For larger scale games, Too Fat Lardies' Chain of Command and I Ain't Been Shot Mum are worth a look. For more modern combat I would suggest you have a look at Nordic Weasel's No End In Sight or at the Force on Force and Ambush Alley rule systems.
Cheers and good gaming.
Rod Robertson

DaveyJJ13 Mar 2015 5:04 p.m. PST

Skirmish? I recommend Nuts! by Two Hour Wargames.

Wargaming Resources26 Mar 2015 7:44 a.m. PST

I'm another fan of THW NUTS – and if you haven't looked at it for a while, there is a new streamlined version (NUTS:FV for Final Version) still featuring a reaction system, but now running quicker than previously.

Insight is now taken at the "group" level rather than individual figures, so a squad leader rather than every grunt.

And Chain Reaction FV, the free rules, have the same mechanism, so its great to "try before you buy"…

Tgunner28 Mar 2015 7:58 a.m. PST

Another vote for FUBAR. It is great for small actions where you have a few teams/squads on the board. The vehicle rules are okay.

What about Bolt Action?

huron725 Supporting Member of TMP18 Jun 2015 4:36 p.m. PST

Late to the game here, 'At Close Quarters' is a good skirmish set. I really like the pin (suppression) and morale rules. You have to use more tactics in order to be successful.

Recently played a D-Day landing then 2nd scenario attacked a small village – solitaire. US versus Germans. Great set of rules. Really like them.

Ethanjt2118 Jun 2015 11:34 p.m. PST

Disposable Heroes Point Blank +1. Here's an AAR of me using the rules:

link

Very easy to learn and plays quickly.

Triccor01 Jul 2015 8:25 a.m. PST

I tried several WWII skirmish rules and I suggest "The Face of Battle" for 20mm scale (it very datailed, including specific rule for jam, mishap, stand/kneel/prone, wound…) and Operation Squad Evolution (by Torriani Games) for 28mm scale.

Cheers,
Emanuele

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