"Breakthrough at Pless, Poland, September 2, 1939" Topic
3 Posts
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wizbangs | 25 Jan 2015 8:03 p.m. PST |
Another of my Poland Invasion scenarios & After Action Reports. I can't take credit for the scenario- it's another I found on the Internet.
Link: Breakthrough at Pless |
Achtung Minen | 29 Jan 2015 7:20 p.m. PST |
Great report, I love the aesthetic. What is the game system, and does it actually cover rules for restocking and refueling, or is that just a scenario thing? The rules seem to give plausible results. How did the "orders" part work? |
wizbangs | 30 Jan 2015 4:52 a.m. PST |
I'm playing Flames of War, but have brought in House Rules from other rules sets. The Orders come from Spearhead. Each commander must write out the Orders for his platoons, with the attackers being specific about routes of March, etc. Change Orders can be issued to 1 platoon at a time, once per turn, and require a successful die roll. The Germans were tactically advanced, so get them on a 2+. The Poles were not & follow the Russian model, which requires a 6+. So their defenses tend to be much less flexible. Having the Orders makes it easy to play solitaire games too, as long as you have an opponent write up deployment & orders for the opposite side. From there, the opposing side can almost run on auto-pilot. Supply came from an old Wargames Illustrated magazine. I made up a table to determine how many turns of ammo (and fuel) each platoon has and track it during the game. It hasn't been much of a factor in games under 8 turns, but DOES make you think about arbitrarily firing off rounds or losing contact with rear supply elements. They're still bring fine-tuned, but I'll probably post the whole lot on my blog in the near future. |
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