Nick B | 22 Jan 2015 8:50 a.m. PST |
I like the look of these rules but they clearly seem written for 15mm. I am looking to play 1 stand = 1 section but want to go with 6mm to facilitate the full battalion sized battles. Is anyone who has read the rules able to confirm if there would be any significant issues to playing with 6mm? Many thanks Nick |
Extra Crispy | 22 Jan 2015 8:53 a.m. PST |
I played a game in 6mm a while back. Seemed to work just fine with an odd house rule here and there. Not sure how the GM had changed measurements, if at all… |
Nick B | 22 Jan 2015 9:00 a.m. PST |
Thanks for the swift reply – what were your impressions of the rules? |
John Secker | 22 Jan 2015 9:35 a.m. PST |
The answer is yes, very much so. I have used these with 6mm figures, essentially unchanged, and they work very well. As with FoW (which PG resembles in size and scale) the battlefield looks much better (imho) with 6mm figures at the same ranges used for 15mm. As for the rules themselves, I like them a lot. As I said, they are clearly aimed at the same sort of battles as FoW, and they expect models on FoW style bases. But the rules have some nice mechanisms, and they are very well organised and written. |
Nick B | 22 Jan 2015 9:46 a.m. PST |
Thanks John. Would you base AVF's singley or several on a base to represent the "section". e.g 2-3 vehicles on a FOW sized medium base? What are the lists like? e.g. are they theatre as well as period specific? Are there lists for Italy 1943 for example? Is artillery off table? Many thanks Nick |
Jemima Fawr | 22 Jan 2015 10:28 a.m. PST |
Yes indeed, in fact, as with most 'larger operational scale' games, 6mm better suits the ground scale. So just use 6mm figures and play as normal. You can base 2-3 per base if you like, though that's entirely an aesthetic choice and would make no difference to gameplay. Personally, I'd use a single model on an inch-square base. The lists in the book are absolutely brilliant! The best I've seen in the English language and will probably be preserved for posterity by the British Library! They're written by some Welshman called Davies… ;) However, for reasons of space in the book (despite the fact that it's a BIG rulebook), they're limited to Late War Europe (USSR, Germany, USA & UK) and even then, a few battlegroups and especially higher-level support options, had to be omitted. That said, they do touch on Italy Theatre organisational variations in a few places, though a few 'niche', Italy-specific organisations were among those omitted. I know that Dave plans to publish a series of campaign-specific supplements, which will include expanded army lists as well as scenarios. Yes, artillery is off-table unless there's a scenario-specific reason to have it on table, such as defending a gun-position, etc. |
John Secker | 22 Jan 2015 10:38 a.m. PST |
I base mine singly – but I don't use FoW size bases, I have both vehicles and infantry on 1" square bases (infantry typically have about 6-7 figures on a base). This doesn't cause any great issues – in theory it allows you to pack troops a little tighter than with larger bases, but the main effect there would be to increase your risk from artillery. I already have my 6mm troops on those 1" bases for other rule sets, you could of course base them on FoW size bases, you could have more troops and you could do some very nice vignettes. The lists are fairly sketchy – selective rather than comprehensive. Individual lists are quite good and detailed (e.g. 1944 US Infantry Battalion or Soviet Tank Battalion) but they only cover 1944-45 and I don't think all possible options are included even there. They do have a fairly complete equipment list (vehicles from PzI to JagdTiger, that sort of thing) so you can build your own forces for any period of the war. But they don't copy the FoW style of hundreds of different organisation charts for every army and period. |
Jemima Fawr | 22 Jan 2015 10:55 a.m. PST |
The (1943-45) orgs that made it into the finished book are: German: Grenadier Battalion Fuesilier Battalion Volksgrenadier Battalion Fallschirmjaeger Battalion Panzer-Grenadier Battalion (Mot) Panzer-Grenadier Battalion (SPW) Panzer Recce Battalion Panzer Battalion Heavy Panzer Battalion Independent Panzer Battalion Assault Gun Company British: Infantry Battalion NW Europe Motor Battalion NW Europe Para Battalion NW Europe & Italy Airlanding Battalion NW Europe Armoured Regiment NW Europe Tank Regiment NW Europe Armoured Recce Regiment NW Europe Recce Regiment NW Europe Airborne Armoured Recce Regiment Normandy Airborne Armoured Recce Regiment Ardennes & Germany Armoured Car Squadron Flamethrower Tank Squadron Soviet: Rifle Battalion Motorised Rifle Battalion Motorised Rifle Battalion (Tank Brigade) Motorised Sub-Machine Gun Battalion Naval Rifle Battalion Cavalry Regiment Medium Tank Battalion (Tank Brigade) Medium Tank Battalion (Mechanised Brigade) Tank Company (Rifle/Cavalry Division) Heavy Breakthrough Tank Company Flamethrower Tank Company USA: Infantry Battalion Parachute Infantry Battalion Ranger Battalion Separate Tank Battalion Armor Heavy Task Force Mechanized Heavy Task Force Cavalry Reconnaissance Squadron (Mechanized) Infantry Regiment Anti-Tank Company Infantry Regiment Cannon Company Tank Destroyer Company (Towed) Tank Destroyer Company (SP) There's also a pile of lists for generating your own bespoke battlegroups, including a points-system. The organisations that are written but didn't make it into the final draft are:
German: Pionier Battalion Fallschirm-Pionier Battalion Panzer-Pionier Battalion Sturmpanzer Company Sturmörser Platoon Regimental Anti-Tank Company Divisional Anti-Tank Company Army Anti-Tank Battery Heavy Anti-Tank Company Panzergrenadier Regiment Pioneer Company Armoured Panzergrenadier Regiment Pioneer Company Grenadier Regiment Infantry Gun Company Volksgrenadier Regiment Infantry Gun Company Fallschirmjäger Regimental Infantry Gun Company Panzergrenadier Regimental Infantry Gun Company Panzergrenadier Regimental Mortar Company Panzergrenadier Regimental Motorcycle/Reconnaissance Company Grenadier Regimental FlaK Company Panzergrenadier Regimental FlaK Company Flakpanzer Platoon/Company Divisional/Army Heavy FlaK Company Divisional/Army Light FlaK Company British: Infantry Battalion Italy Motor Battalion Italy Army or Royal Marine Commando Belgian or Netherlands Motorised 'Brigade' Armoured Regiment Italy Tank Regiment Italy Recce Regiment Italy Indian Divisional Cavalry Regiment Italy New Zealand Divisional Cavalry Regiment Italy Airborne Recce Squadron NW Europe Independent Parachute (Pathfinder) Company Engineer Assault Squadron NW Europe Engineer Assault Squadron Italy Flamethrower Tank Squadron NW Europe & Italy Flail Tank Squadron NW Europe Flail Tank Squadron Italy Engineer Field Platoon (Infantry Division) NW Europe & Italy Engineer Field Squadron (Armoured Division) NW Europe & Italy Airlanding Engineer Field Company NW Europe Parachute Engineer Field Squadron NW Europe & Mediterranean Towed Anti-Tank Troop (Infantry Division) NW Europe & Italy Self-Propelled Anti-Tank Troop (Infantry Division) NW Europe & Italy Towed Anti-Tank Troop (Armoured Division) NW Europe & Italy Towed Anti-Tank Troop (Corps) NW Europe & Italy Self-Propelled Anti-Tank Troop (Armoured Division & Corps) NW Europe & Italy Airlanding Anti-Tank Troop NW Europe & Mediterranean Heavy Airlanding Anti-Tank Troop NW Europe Towed Light Anti-Aircraft Troop (Infantry & Airborne Divisions) NW Europe & Italy Towed Light Anti-Aircraft Troop (Armoured Division) NW Europe & Italy Self-Propelled Light Anti-Aircraft Troop (Armoured Division) NW Europe & Italy Machine Gun Platoon NW Europe & Italy 4.2-inch Mortar Platoon NW Europe & Italy Wasp Platoon NW Europe USSR: Punishment/Assault Battalion Sub-Machine Gun (Tank Rider) Battalion Guards Airborne Battalion Self-Propelled Light Artillery Battery Self-Propelled Medium Artillery Battery Self-Propelled Heavy Artillery Battery Self-Propelled Anti-Tank Battery Regimental SMG Company Motorised Rifle Brigade SMG Company Naval Rifle Brigade SMG Company Brigade Anti-Aircraft Machine Gun Platoon Anti-Aircraft Machine Gun Platoon Cavalry Division Anti-Aircraft Machine Gun Platoon Anti-Aircraft Battery Heavy Anti-Aircraft Battery Regimental Gun Company Regimental Anti-Tank Gun Company Naval Rifle Brigade Anti-Tank Gun Company Anti-Tank Gun Battery Brigade Armoured Scout Company Regimental Scout Platoon Divisional Scout Company Naval Rifle Brigade Scout Company Cavalry Regiment Scout Troop Regimental Sapper Platoon Tank Brigade Sapper Platoon Sapper Company Motorised Sapper Company Sapper Squadron Naval Rifle Brigade Mortar Battery Motorised Mortar Battery Heavy Mortar Battery Motorised Heavy Mortar Battery Naval Brigade Heavy Mortar Battery USA: Glider Infantry Battalion Infantry Division Combat Engineer Company Armoured Division Armoured Engineer Company Anti-Aircraft Auto-Weapons Platoon Airborne Anti-Tank Platoon Airborne Anti-Aircraft Auto-Weapons Platoon Airborne Divisional Recce Platoon Airborne Combat Engineer Company As you can see, that's quite a heap of stuff yet to be published and they will hopefully make it into supplements before long. If not, I'll ask Dave to publish it all online, via the General de Brigade webpage. Of course, that's before we even get onto other theatres and periods of the war (I've also written a stack of lists for Burma)!
In the meantime, you can always use the orbats provided on the Battlefront: WW2 page fireandfury.com, as they're set at the same organisational scale. Just add platoon commanders to taste and away you go! |
Jemima Fawr | 22 Jan 2015 10:58 a.m. PST |
John, Fair comments, but FoW publish them over a large number of books and pdfs. Dave has only thus far published the rulebook, which includes as many orbats as he could (roughly one-third of the book is lists), so give him time. The published battlegroup lists include all the possible permutations that I could discover that existed WITHIN a particular organisation. I'm pretty confident that I covered 99% of unit/formation variations from the norm. For example, the British Armoured Regiment orbat has no fewer than 15 notes, indicating possible organisational variations. However, the external attachments from regiment, brigade, division, corps, etc, assets were largely omitted due to lack of space and as mentioned, will be included in future supplements or on the GdeB website (I've just listed them above). |
Jemima Fawr | 22 Jan 2015 11:07 a.m. PST |
Oh, I also wrote a massively-expanded equipment list for Dave, but there wasn't room for that either, so that will also appear in the future, I have no doubt. (Sorry Dave, for not pulling my finger out re scenarios…) :( |
Nick B | 22 Jan 2015 11:31 a.m. PST |
Sounds great! I've had a look at the official 3 design thoughts but have only been able to track down a couple game AAR/Reviews. A couple of questions - How long would a Battalion sized game take (assuming familiarity with the rules) – such as Hill 112 from the scenario books? Are the old scenarios usable as is or is there a quick conversion guide to the new rules? Any period expansions actually in the pipeline (rather than just "planned")? Is there a forum? Many thanks for all the info. Cheers Nick |
Nick B | 22 Jan 2015 11:41 a.m. PST |
Oh, and how do they compare to Battlefront (Fire'n Fury)for speed of play, playability and feel? |
Jemima Fawr | 22 Jan 2015 12:12 p.m. PST |
I'll have to let experienced players answer that, as I've only played a couple of test games while it was still in development. I thoroughly enjoyed the games and the speed/feel felt very similar to Battlefront: WW2 (probably somewhat quicker), though I'm happy with BF: WW2, so haven't really felt the need to change, to be honest. :) Dave roped me in to sort out the army lists and some scenarios. That said, I don't see any problems with using the old BGPzG scenarios as written. You can also convert the BF:WW2 scenarios with little difficulty. I'll drop Dave a line, so hopefully he'll chip in here. I know he's very keen to crack on with further books and I'm keen to help, but we both have jobs and other commitments, so I'm not sure if there's a particular timescale. He was hassling me for Normandy scenarios a few months ago and to my eternal shame, I haven't had much time to help him out. In the meantime, the forum is here: generaldebrigade.fr.yuku.com |
Nick B | 22 Jan 2015 12:23 p.m. PST |
Thanks Mark. Great to see some Burma lists on the horizon also. |
Jemima Fawr | 22 Jan 2015 12:36 p.m. PST |
The lists are already written. Just need to stick some scenarios together that I haven't already published under the BF:WW2 flag. |
Fried Flintstone | 22 Jan 2015 6:01 p.m. PST |
Loughton Strike Force band (featuring big Dave on drums) easily play out a PG scenario in the time it takes to drink 3-4 pints. Or so I've been told … |
Jemima Fawr | 22 Jan 2015 6:27 p.m. PST |
In Dave's case, that must be 3-4 days… ;) |
David Brown | 23 Jan 2015 3:38 a.m. PST |
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Nick B | 23 Jan 2015 4:05 a.m. PST |
Dave – many thanks for the AAR reports. However, doesn't really help with the fundamental question regarding 6mm. I note for example that in one forum question it mentions a negative fire factor for rotating a turret – not really feasible at 6mm…. Just to restate my questions from above: 1. Are there any significant issues to playing with 6mm? 2. How long would a Battalion sized game take (assuming familiarity with the rules) – such as Hill 112 from the scenario books? 3. Are the old scenarios usable as is or is there a quick conversion guide to the new rules? 4. Any period expansions actually in the pipeline (rather than just "planned")? Many thanks Nick |
deephorse | 23 Jan 2015 12:24 p.m. PST |
Nick, We play Deluxe in 20mm, but I will give my answers to some of your questions. 1. 6mm could look quite good in these rules. A section of 10 men could actually be represented by 10 figures on a base etc. However, the turret facing rule, which I don't like even in 20mm, will be a big problem I feel. 2. We usually play a battalion sized force attacking around a company of defenders. This takes about two hours or so to fight. 3. We have gamed scenarios from v.2 and from the Battlefront website. You will need to work out the appropriate number of company command stands to add, but generally it is a straightforward thing for gamers with a little experience. |
David Brown | 24 Jan 2015 3:37 a.m. PST |
N, 1. Are there any significant issues to playing with 6mm As DH says, no real issues. As for the turret facing simply ignore turrets and stick to the arc of fire – if you AFVs are within arc of fire fine, if not then apply the -1 fire modifier. 2. How long would a Battalion sized game take (assuming familiarity with the rules) – such as Hill 112 from the scenario books Agree with DH, depending on assets fielded, anything from 2-4hrs. 3. Are the old scenarios usable as is or is there a quick conversion guide to the new rules? All still usable, you now ignore the Company HQ's listed in the orbat as each army now has its own ratio to arrive at the number of HQs fielded. 4. Any period expansions actually in the pipeline (rather than just "planned")? The rules actually cover the entire period from 39-45. It's only the orbats that are limited to the late war. The plan is to produce a scenario Battle Book for each significant period including scenarios, appropriate orbats and a possibly some of those "special" rules! However I'll have to finish off Imperial Sunset 1813-14 GdeB Vol. 6 first! Any probs just ask on the GdeB PanzerGrenadier forum or email me direct. DB |
Nick B | 24 Jan 2015 7:03 a.m. PST |
Thanks Dave – I have ordered the rules and really look forward to getting on the table. Cheers Nick |