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"Charlie Don't Surf game" Topic


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Red358421 Jan 2015 12:01 a.m. PST

Hi all

I've just added a post-game report and a few thoughts on Charlie Don't Surf on my blog… drop by and take a look.

link

Cheers

Alastair

markandy21 Jan 2015 11:42 a.m. PST

Great AAR, I really like your scenario, very creative!

CDS really are the best Vietnam rules out there if you want to model the intricacies of asymmetrical combat in that war.I do however agree with you that the RaW are somewhat byzantine. However the more you play the better they get…that said, the rules for LAWs against bunkers still befuddle me!

I really do like force on force for platoon and smaller games, but I wouldn't say that rule book is that much easier to wade through than CDS.

Tell me more about the Peter Pig rules, they are the only ones I don't have.

dmebust21 Jan 2015 1:52 p.m. PST

Yes I second the great AAR. We also like CDS rules. We have tried many including the PP rules you mentioned. We have decided that CDS rules are our favorites for this peroid as they provide a good game.

Red358422 Jan 2015 12:17 a.m. PST

I have to say I cant take any of the credit for the scenario or game…all I did was turn up and play!

Men of Company. Is a great rule set from Peter Pig.

Games usually take the form of US patrols searching for caches of supplies. The NVA player has a number of markers which may or may not have troops allocated to but hidden. The U.S. can gain victory points by capturing these but the wiley NVA can move markers and swap contents at points making it hard to pin them down.

It uses similar mechanics to other PP rules and is great for patrol scenarios but probably not for alternative setups. Some more info here…

link
and the PP website here…

peterpig.co.uk

Mako1122 Jan 2015 2:36 p.m. PST

Sounds like a good game.

6mm Hero10 Sep 2015 4:01 p.m. PST

Great game, just getting into Charlie Don't surf having painted up some VC and some US Grunts.
Just trying to get my head around what counts as what for the VC (where main force or local) I guess it comes down to the scenario design more than anything else.

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