I have posted the latest version of the LaserGrenadiers rules in my blog site at lasergrenadier.wordpress.com. I just posted my third photo gallery today, so drop by and take a look.
LaserGrenadiers extends combined arms combat into the future, allowing players to field powered armor infantry, tanks, crewed weapons, wardrones, helicopters, battledrones or "mechs," artillery and ground attack aircraft.
Vehicle propulsion systems may be wheeled, tracked, grav, hover, rocket or walker. The rules include all types of science fiction weaponry (lasers, cone rifles, phasers, ion cannon, etc.), but do not include psionic warfare. Fire combat dominates the game, with melee combat occurring infrequently.
The rules were intended for use with any science fiction figures the players may have, and have been used for battles ranging from a few figures on each side up to the final battles of major campaigns with up to a hundred figures and twenty armored vehicles per side.
Basics: One figure equals one man. One vehicle equals one vehicle. The game can range from skirmish level actions to huge combined arms battles, depending on the players and the size of the tabletop. The rules are intended for use with 25mm to 30mm figures, but this does not rule out the use of the 15mm miniatures (using centimeters instead of inches).