Quite a few of you picked up No Stars in Sight over the holiday and quite a few have it wishlisted on wargamevault.
So I figured if you are still on the fence, I'd answer a few questions that have been emailed in the past month as well as some of the general questions that always pop up.
Scale, number of miniatures, size of table, play time etc.:
Figures are all based individually (you could play with team-bases and treat them the same and do okay).
The ranges and so forth are aimed at 15mm but people have tested with everything from 6mm to 28mm.
Table size is aimed at ranging from 2x2 to 3x3 feet.
Play time is about an hour and a half.
What type of battles can I play?
The aim is platoon level scifi battles. So 3-4 squads, a few leaders with several vehicles in support.
You can go bigger but it gets pretty hectic with more than 10 or so units per side since you need to track stress for each squad leader with markers.
You can scale down and play some very satisfying skirmishes with say, 2 fire teams each with their own leader. Good way of learning the rules too.
How does this relate to No End in Sight?
The core mechanics are intentionally the same, making the two games compatible. A few new options were added to No Stars in Sight and of course, it factors in all the scifi gadgets and aliens.
If you know how to play one, you'll pick up the other with no problems.
Points?
yes, you get a points system because I love you all a lot.
There's no "army building" rules though there will be army lists as we go along.
You can generate values for your own units or ignore the points and use TO&E's and scenarios.
Scenarios?
You get a scenario generator but no prepackaged ones.
What other games is it most like?
From what I've played, I'd say Stargrunt. A lot of people have said it reminds them of Tomorrow's War, though I haven't played that so can't compare.
Anything I should be aware of, as a gamer?
Melee based armies need dense terrain to get anywhere. It's a game about shooting (bug armies get some really cool options to make them work, including a nice, hivemind command and control mechanic)
Flat, open tables with very little terrain won't be a fun game.
Setting up 4 feet apart won't be a fun game. The game begins 30 seconds before the bullets start flying.
If any of you have other questions, go ahead :)
As always, the game is available here
link