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"DBA Events at Cold Wars 2015 (March 5-8)" Topic


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Dave Schlanger05 Jan 2015 12:02 p.m. PST

DBA Events
The DBA & related tournaments and events listed here are presented by the North American Society of Ancient and Medieval Wargamers (NASAMW).

Sign-Up Sheets for all events will be at the DBA HQ Table.

ALL of our events are new player friendly. If you show up, there are plenty of people willing to help you learn how to play and help out with loaning an army for an event. Just ask!

DBA events may be 2.2, 2.2+ or 3.0 versions of the rules. Please see specific event listing for the version used. 2.2+ uses the DBA 2.2 armies.

Information related to 2.2+ rules can be found at: wadbag.com/V2.2+

All army options must be chosen prior to beginning of event and not changed. All games in 15mm unless otherwise noted. Event size in terms of players is unlimited unless noted below.

Players should bring their own terrain but some communal terrain will be available; all battlefields are provided. Players must show up at events 15 minutes prior to the posted start time for assignments..

DBA Manager: David Schlanger

Some online pre-registration is available for specific events where listed in the event details. Please contact David Schlanger with any questions: buckynduke@gmail.com

Invasion, Maneuver and Flank March

Two events (one BBDBA and one DBA) will be using Invasion, Maneuver and Flank March rules for 2.2+.

How does Invasion and Maneuver work?
Invasion and Maneuver ratings are listed for each eligible army in the two event descriptions below.

Invasion rating determines whose Topography is used. Higher numbers means more likely to be the Invader and NOT use your own topography.

Maneuver rating determines who is more likely to get a choice between setting up terrain and choosing an angle of attack. Higher numbers are better -- this reverses the 2.2 and 3.0 systems.

In the 2.2 and 3.0 systems, Aggression 0 meant most likely to win terrain placement AND most likely that your own topography was used (the two things were linked). In the new system the linkage is separated; one roll determines whose topography is used, and one roll determines who may choose the battlefield on the terrain from that topography or the angle of attack.

Mechanisms are the same as before -- a single opposed die roll using the rating as a modifier.

When can I Flank March?
An army may choose to employ a Flank March / Ambush if their initial dice roll for Maneuver is less than their army's Maneuver Rating, or if their initial dice roll is a '1' regardless of their Maneuver Rating.

Only the first roll -- if a tied modified maneuver rating roll requires two or more rolls to determine who sets out terrain, only the first roll matters for purposes of Flank Marching.
How do I do a Flank March?
For standard DBA:
No pre-designating.
Flank march can arrive on either side edge or your base edge.
Flank march cannot arrive on a board edge with a Waterway or where an enemy flank march has already entered.
Flank March elements must be place within 4MU of the edge and placed as one group.
Only on first bound for 1 PIP.

For BBDBA:
No pre-designating.
Flank march can arrive on either side edge or your base edge.
Flank march cannot arrive on a board edge with a Waterway or where an enemy flank march has already entered.
Flank March elements must be place within 4MU of the edge and placed as one group.
Only on first bound for 1 PIP.
A Flank March must be performed by a full command, that is, it must include all elements in the command.
A Flank March cannot be performed but the C-in-C command.
A defender performing a Flank March must first deploy two commands as usual, reserving the third command for the Flank March.

Thursday:

Warbandia
8pm-11:30pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
Bring out your Warband! Eligible DBA 2.2 armies must have a minimum 6 elements of Warband.
No Elephants permitted.
GM: Larry Chaban and Rich Baier

Friday:

Big Battle DBA Doubles Byzantium and Outremer Theme
9:00am-6pm
Rules: v2.2+, 15mm, 3 rounds plus championship Saturday afternoon.
Two player teams face-off in Big Battle DBA games. Each team must bring own armies and terrain.
No Littoral Landings.
This event will use Invasion and Maneuver (detailed above).
This event will use Flank March (detailed above).
All 6Kn elements are rated as Cataphracts.
Eligible armies are listed, with their Invasion and Maneuver ratings listed as follows:
(Invasion#, Maneuver#. Topography)
III/47 Pecheneg. Invasion 2. Maneuver 3. Steppe.
III/53 Dynastic Bedouin. Invasion 1. Maneuver 2. Dry.
III/60 Dynastic Kurdish. Invasion 1. Maneuver 2. Hilly.
III/65 Fatamid Egyptian. Invasion 1. Maneuver 2. Dry.
III/70bc Georgian. Invasion 2. Maneuver 2. Hilly.
III/73ab Seljuk Turk. Invasion 3. Maneuver 3. Hilly, Steppe.
III/75 Konstantinian Byzantine. Invasion 1. Maneuver 2(under Romanus IV in Anatolia);3. Arable, Hilly.
III/79 Cuman. Invasion 3. Maneuver 3. Steppe.
IV/1 Komnenan Byzantine. Invasion 3(1096-1180) otherwise 0. Maneuver 4(under Alexios Komnenos) otherwise 3. Arable, Hilly.
IV/2 Cilician Armenian. Invasion 1. Maneuver 1. Hilly.
IV/6 Syrian. Invasion 2. Maneuver 2. Arable, Dry.
IV/7 Early Crusader. Invasion 4. Maneuver 1 (1096-1099 at least 1 Blade must be taken) or Invasion 1. Maneuver 0 (1100-1128 No Blade can be taken). Arable, Dry.
IV/17 Later Crusader. Invasion 1. Maneuver 1. Arable, Dry.
IV/20 Ayyubid Egyptian. Invasion 2. Maneuver 3. Delta, Dry.
IV/24 Khwarizmian. Invasion 1. Maneuver 2. Dry, Hilly.
IV/25 Later Bulgar. Invasion 2. Maneuver 2. Arable.
IV/26 Lusignan Cypriot. Invasion 2. Maneuver 1. Arable.
IV/31 Nikaian Byzantine. Invasion 3. Maneuver 3. Arable.
IV/32 Romanian Frank. Invasion 1. Maneuver 1. Arable.
IV/33 Epirot Byzantine. Invasion 3. Maneuver 3. Hilly.
IV/34 Trapezuntine Byzantine. Invasion 3. Maneuver 3. Hilly.
IV/35 Mongol Conquest. Invasion 4. Maneuver 4. Arable, Dry, Steppe, Hilly.
IV/45 Mamluk Egyptian. Invasion 2. Maneuver 2;3(under Baybars). Delta, Dry.
IV/46 Ilkhanid. Invasion 3. Maneuver 4. Hilly, Steppe .
IV/47 Golden Horde. Invasion 2. Maneuver 3. Steppe.
IV/49 Anatolian Turkoman. Invasion 2. Maneuver 1;2(if all mounted). Arable, Hilly.
IV/50 Palaiologan Byzantine. Invasion 3. Maneuver 3. Arable.
IV/51a Morean Byzantine. Invasion 2. Maneuver 2. Arable.
IV/55a Ottoman. Invasion 4. Maneuver 3. Hilly.
IV/56a Order of St.John on Rhodes. Invasion 3. Maneuver 3. Arable.
IV/60 Catalan Company. Invasion 4 or 2. Maneuver 3. Arable.
Each team must bring own army and terrain.
GM: David Schlanger

DBA 3.0 Open Tournament
7pm-11pm
Rules: v2.2+, 15mm, 24" boards, 3 rounds.
Try out Phil Barker's newly published rules!
Players are encouraged to use new 3.0 army lists, however 2.2 army lists are still permitted. If a 2.2 army list is used, the army information (for example: Aggression) from the corresponding 3.0 listing applies, as do the dismounting limitations for equivalent element types. Finally, players with 2.2 armies may not use 3.0 ally rules.
Bring own terrain.
GM: David Schlanger and Jack Sheriff

Saturday:

Mongols Attack! DBA Theme
9am-1pm
Rules: v2.2+, 15mm, 3 rounds.
Players: Unlimited
This event will use Invasion and Maneuver (detailed above).
Eligible armies are listed, with their Invasion and Maneuver ratings listed as follows:
(Invasion#, Maneuver#. Topography)
IV/35 Mongol Conquest. Invasion 4, Maneuver 4. Steppe.
IV/18 Lithuanian. Invasion 3, Maneuver 2. Forrest.
III/44 Tribal Mongolian. Invasion 2, Maneuver 2. Steppe.
III/32 Volga Bulgar. Invasion 1, Maneuver 3. Forest
III/79 Cuman. Invasion 3, Maneuver 3. Steppe
IV/46 Ilkhanid. Invasion 3, Maneuver 4. Hilly, Steppe
IV/15 Qara-Khitan. Invasion 2, Maneuver 3. Steppe
III/11a Uighur: Invasion 3, Maneuver 2. Steppe
III/36 Nanzhao and Dali. Invasion 0, Maneuver 3. Hilly
III/66 Xi Xia. Invasion 2, Maneuver 2. Steppe
III/61 Sung Chinese. Invasion 0, Maneuver 2. Arable
IV/36a Later Muslim Indian. Invasion 2, Maneuver 2. Arable
IV/24 Khwarizmian. Invasion 1, Maneuver 2. Hilly, Steppe
IV/6 Syrian (and 267cd also) . Invasion 1, Maneuver 2. Arable, Dry
III/70c Georgian. Invasion 2, Maneuver 2. Hilly
II/58 Medieval Alan. Invasion 1, Maneuver 2. Steppe
III/73a Seljuk Turk of Rum. Invasion 3, Maneuver 3. Hilly, Steppe
III/73b Seljuk Turk. Invasion 3, Maneuver 3. Hilly, Steppe
III/67b Early Hungarian. Invasion 2, Maneuver 2. Steppe
III/62b Early Polish. Invasion 1, Maneuver 1. Forest
IV/30 Teutonic Order. Invasion 2, Maneuver 2. Arable
III/78 Early Russian. Invasion 0, maneuver 1. Forest
IV/44a Post-Mongol Russian. Invasion 1, Maneuver 2. Forest
III/11b Central Asian Turkish Others: Invasion 3, Maneuver 3. Steppe
IV/14b Jurchen Jin. Invasion 3, Maneuver 3. Arable
III/56 Koryo Dynasty Korean. Invasion 2, Maneuver 2. Hilly
This event will use Flank March (detailed above).
GM: Rod Cain

Pandemonium In Phrygia, 301 BC
25mm Giant DBA Battle Scenario
1pm-5pm
Rules: v2.2+, 25mm, 6-8 Players
ALL FIGURES PROVIDED
Fight over Alexander's Empire!
East versus West Successors with Allies.
GM: John Svensson and George Deutsch

"A Parting Shot"
Parthia vs. Rome 55BC Campaign Theme
5pm – 11pm
Rules: v2.2+, As many rounds as we can fit in!
Over the century since the battle of Pydna destroyed Macedonian power, Rome had slowly been backing into the vacuum of the turbulent Eastern Mediterranean. Whenever a power arose with pretensions towards Empire, Rome would send armies to dispose of it. So it did with Macedonia, and later with Mithradates of Pontus, but always Rome pretended that it was not really expanding, just protecting its client kingdoms and its citizens.

When Tigranes of Armenia got delusions of grandeur Rome treated him as it had earlier with Mithradates. Rome broke the Armenian empire, created some client-states, and took much of the coast of the Eastern Mediterranean for its own. But pride goeth before a fall. There was a real challenge to Roman supremacy, a power that had overcome and absorbed the failing Seleucids and now ruled an empire of its own.

For the first time Parthia and Rome shared a border. The legions of Rome were about to come up against the horsemen of the Parthians, beginning a series of wars that would not end until a tide of Arabs swept them both away seven centuries later..
Pre-registration and list of eligible armies at:
link
Armies:
Marian Roman: 1x 3Cv or 4Bd (Gen), 1x 3Cv or LH or 4Bd, 7x 4Bd, 1x 4Bd or 3Ax, 2x 4Bd or Ps [Army of Antioch (Arable), Army of Rhodes (Arable), Army of Nicaea (Arable), Army of Cyrene (Dry)]
Dacian (Arable): 1x 3Cv or 3/4Wb (Gen), 1x LH, 6x 3Wb, 1x 3Rd, 2x Ps or 3Kn, 1x Ps or 3Rd or 3Kn
Meroitic Kushhite (Dry): 1x 3Cv or 3Bw (Gen), 5x 4Sp, 3x 3Bw, 2x 4Bd, 1x 4Bd or Ps
Late Judaean (Hilly): 1x 3Kn or 4Ax (Gen), 1x 3Cv or LH, 4x 4Ax or 4x 4Bd, 4x 2Ps, 2x 5Wb or 3Ax or Ps or 7Hd
Armenian (Hilly): 1x 4Cat (Gen), 1x 4Cat, 4x LH, 4x 3Ax, 2x Ps [Western Armenian, Eastern Armenian]
Commagene (Hilly): 1x 4Cat (Gen), 2x LH, 2x 4Bd, 2x 4Bd or 3Bw, 4x 3Bw, 1x Ps or 3Bw or 4Ax
Yue-Chi / Kushan (Steppe): 1x 4Cat (Gen), 2x 4Cat, 6x LH, 1x El or 3Ax, 1x 3Ax, 1x Ps
Mesopotamian Parthia (Arable): 1x 4Cat (Gen), 2x 4Cat, 1x 4Cat or LH, 5x LH, 1x LH or 3Ax or 4Bw, 2x LH or Ps
Central Parthian (Dry): 1x 4Cat (Gen), 2x 4Cat, 1x 4Cat or LH, 5x LH, 1x LH or 3Ax or 4Bw, 2x LH or Ps.
Media Atropatene (Hilly): 1x 4Cat (Gen), 2x 4Cat, 3x LH, 3x 3Bw, 1x 3Bw or Ps, 1x LH or 3Ax or 4Bw, 1x LH or Ps
Elymais (Arable): 1x 4Cat (Gen), 2x 4Cat, 3x LH, 3x 3Bw, 1x 3Bw or Ps, 1x LH or 3Ax or 4Bw, 1x LH or Ps
Suren Indo-Parthian (Dry): 1x 4Cat (Gen), 2x 4Cat, 1x 4Cat or El, 1x LH or El, 4x LH, 1x LH or 3Ax or 4Bw, 1x LSp, 1x LH or Ps or 7Hd
Later Pre-Islamic Arabs (Dry): 1x 3Cv or LH (Gen), 1x 3Cv or LH, 1x LH or 4Bd or 3Cm, 1x LCm, 3x 4Bd, 3x 4Bd or 3Cm, 2x 3Bw or Ps [Gassanid, Lakhmid]
Ptolemaic (Arable): 1x 3Kn (Gen), 1x LH, 1x El or 3Kn or Ps, 4x 4Pk, 2x 4Ax or 4Pk, 2x 4Ax, 1x Ps or 4Bd
Nabataean (Dry): 1x 3Cv or 3Kn (Gen), 2x LH, 1x LH or SCh (stampeding camels), 1x 4Bd or 3Bw or Ps, 5x 3Bw or Ps, 2x Ps or 3Ax
Emesa (Arable): 1x 3Cv or 4Cat (Gen), 3x LH, 1x 4Bd or 3Bw or Ps, 1x 4Ax, 4x 3Bw or Ps, 2x Ps or 3Ax
Charax (Marshy): 1x 3Cv or 4Cat (Gen), 3x LH, 1x 4Bd or 3Bw or Ps, 5x 3Bw or Ps, 2x Ps or 3Ax
Sarmatians (Steppe): 1x 3Kn or 3Cv (Gen), 2x 3Kn or 3Cv, 1x 3Cv or LH, 5x 3Cv, 3x 3Cv or Ps
Cappadokian (Hilly): 1x 3Kn or 3Cv (Gen), 2x 3Cv, 2x LH, 5x 3Ax, 2x Ps
Galatian (Arable): 1x 3Cv//4Wb (Gen), 2x 3Cv//4Wb, 4x 4Wb or 4Bd, 4x 4Wb, 1x 2Ps
This is the latest in a series of successful Two Davids campaign theme events (Recovering Byzantium, Assyrian Collapse, Viking Fury etc.).
Please join us, and don't forget to pre-register at fanaticus.org
GM: David Kuijt and David Schlanger

Sunday:

HotT Open
9am – Noon
Rules: Hordes of the Things, 25/28mm, 3 rounds
Bring out your 24 point armies for a punch up!
Brute and Phalanx extended rules will be used.
Loaner Armies Available!
GM: David Schlanger

Please let me know if you have any questions about the schedule.
Hope to see you there!
DS

evilgong05 Jan 2015 1:28 p.m. PST

Hi there

What does 'No pre-designating.' in the flank march rules mean?

Regards

David F Brown

Dave Schlanger05 Jan 2015 2:23 p.m. PST

Just that you don't have to decide and record your decision in advance – as in prior to deployment.

DS

Dave Schlanger06 Jan 2015 2:58 p.m. PST

Sorry for the typo in the 3.0 Open event listing.
It is not 2.2+ rules.

The 3.0 event is 3.0 exactly per the 3.0 rulebook with 3.0 army lists.

Thanks,
DS

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