"Number of planes in CY6!" Topic
7 Posts
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Sundance | 03 Jan 2015 5:19 p.m. PST |
I have a scenario I'd like to put on but it is massive and was wondering your opinions on how many planes a player can effectively control in CY6! Typically, we use 2 per player in our games. But I'm looking at a scenario with 18 bombers, and about 12 fighters per side. Would 4 fighters per player be too much while giving a bomber player more a/c? (Would still require somewhere in the neighborhood of 9 or 10 players.) Or should I go to Blue Skies for this one? |
Doms Decals | 03 Jan 2015 5:27 p.m. PST |
Four fighters per player is definitely not too many for CY6 – I suspect even up to 8 or so is doable. Yes it's a big scenario for CY6, and if playing 1 on 1 I'd certainly go to Blue Skies, but if you've got half a dozen players it should be perfectly feasible as a CY6 game. |
zippyfusenet | 03 Jan 2015 5:34 p.m. PST |
What Dom said. Nine or ten is a lot of players. Just an observation. |
Monkey Hanger | 03 Jan 2015 6:40 p.m. PST |
We did Pearl harbour in 1/600th scale – the players ran the fighters. A flight of 3 or 4 per player – The bombers/torpedo planes were basically preplanned moves (ie fly straight ahead at a certain height until target acquired or damage prevented the speed of the plane) 4 of us managed to have almost 100 aircraft on the board at once. MH :-) |
Jemima Fawr | 04 Jan 2015 4:22 a.m. PST |
I play games of that size all the time, but to make it easier, have all the bombers at the same pilot skill grade (it makes calculating fire to/from the bombers A LOT quicker) and also have them stick as a formation unless bombers drop out due to damage. Re number of players – 9 or 10 is fine and a lot quicker than two players each handling large numbers of aircraft. I often run novice games with 8-10 teenage players, each with one fighter. I recently ran a few 'aerial hunger games', where every player had a single Spitfire and had to be the last pilot flying. :) |
Yellow Admiral | 04 Jan 2015 6:52 a.m. PST |
I have found 4 planes per player is quick enough to play while they're all in formation, but once the formation breaks up and each plane must be plotted individually, the game slows w_a_a_a_y down. Your group's enjoyment of the game depends on their tolerance for accounting-heavy games. One of my CY6 groups prefers to keep us capped at 2 planes per player, while the other (with more experienced players and more tolerance of lengthy plotting phases) has no problem with 4 planes per player. If the bombers are slow, lumbering types, I recommend not plotting moves for them at all, but instead just have the escorting side run them as a group effort. Bombers move first anyway, their moves are usually obvious, and flying a herd of targets is about as much fun as watching grass grow. If the bombers are actually fighter-bombers or unloaded and nimble single-engine types on the return flight, they might be fun enough for a player to run as his own aircraft. - Ix |
(Leftee) | 04 Jan 2015 12:21 p.m. PST |
Bombers in formation should be run either by the umpire (With the die rolls for defense shared by the players on that side – allocating machine guns is the only time consuming part of bomber management). or a gamer in addition to his or her 2 fighters. |
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