"Strength as a firearm damage modifier " Topic
8 Posts
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Tango01 | 03 Jan 2015 12:08 p.m. PST |
"Strength is commonly used as a damage modifier with melee weapons, but what about firearms or crossbows for that matter (specially the heavy medieval ones). Should STR increase damage by such weapons and why? Crossbows store their energy in a metal bow (also called limb, lath or prod). In the heavier models this is pulled by a set of pulleys in such a way that the crossbow can store more energy than what a normal human can pull. This makes it seem like the amount of energy in the bow (and thus the bolt) can be independent of the crossbowman's strength. The same reasoning goes into guns. After all gunpowder isn't going to burn faster or brighter because one's character is stronger…" Full article here link Amicalement Armand |
Pictors Studio | 03 Jan 2015 12:22 p.m. PST |
Depends on what you are doing. If they are all normal humans then no, firearms shouldn't have a damage bonus for strength. If you have different classes for firearms then they can do their own damage as such. However if you are dealing with a fantasy or superhero game and you have firearms then you might reasonably have a damage bonus for strength. In a game where there are black powder weapons an Ogre might be assumed to be able to wield a bigger one than a man and the size would increase not only the size of the shot but also the amount of recoil the bigger creature could handle. Alternately you could break them down into different types of firearms but you might not want it to be that complicated. Same with crossbows, although if you use a winch you might allow models to use a cross bow or have a bonus that their STR does not allow. |
skippy0001 | 03 Jan 2015 12:37 p.m. PST |
Strength as a modifier for accuracy due to recoil ratings of firearms, I've seen in games. |
Griefbringer | 03 Jan 2015 12:53 p.m. PST |
Certainly applying a penalty to accuracy for insufficient strenght would be appropriate for weapons with recoil. Then again, there is always the other approach: "who cares about accuracy, just give me more DAKKA".
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Parzival | 03 Jan 2015 1:10 p.m. PST |
Strength is required to hold both a crossbow and a "hand gonne" steady, especially the latter. The same is more obviously also true for a bow. So in a medieval or fantasy setting or even a black powder era setting, a strength modifier is fine. In post industrial revolution settings, I'd probably lower the modifier, or only apply it to guns with severe recoil or automatics. (Sure, a scrawny kid can shoot a Thompson, but can he hold it on target on full auto?) |
Landorl | 03 Jan 2015 2:25 p.m. PST |
The only weapon that strength should affect damage on would be a bow, because the stronger you are the heavier bow you could use. I do agree that accuracy would be deeply affected with automatic weapons. |
optional field | 06 Jan 2015 10:08 a.m. PST |
Being stronger does tend to reduce the effects of recoil when using repeating firearms (i.e. double-action revolvers, semi-automatic & automatic weapons). It does not matter for the first shot, but matters quite a bit for the second and subsequent shots. I believe GURPS has rules for the concept… |
John Treadaway | 16 Jan 2015 5:32 a.m. PST |
Surely being strong allows you to hold unfeasably large pistols, bolters and 4ft long plas guns by the rear pistol grip one handed. That must be a bonus… Perhaps strength allows a character the potential for double damage and double the chance to hit as they can hold a full sized weapon in each fist :) John T |
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