I played them a while ago as well, here's what I pulled from their Yahoo group:
"For God, King and Country" Sequence of Play
Players alternate moves according to the following sequence
1.Check command and control. Command and Control. ◦Any cavalry which has been in a melee must check for control at the beginning of every turn.
◦Commanders in chief (CinC) have command radii based on their quality ranging from 9" to 18". Wing commanders outside this range must roll their initiative or receive one less action than normal.
◦Wing commanders have an 8" command radius. Units outside this range may not move or change formation unless the CinC is attached and receive one less action than normal. (Uncontrolled cavalry must use all actions.)
2.Draw an action card. Each CinC has a deck of 10 cards, each of which gives each unit in the army between 1 and 3 actions. Better commanders have more "3" actions and fewer "1" actions in their deck.
3.Carry out actions. Each action entitles a unit to move, change formation, fire, or melee.
4.Non-phasing player checks morale for each unit taking casualties.
and…
Scale:
•1 turn = 15 minutes
•1 figure = 50 men
•1" = 50 yards
Basing (dimensions are width x depth)
•Muskets and highland mobs: 2 to a 1"x0.5" base
•Pikes and melee troops: 4 to a 1"x1" base
•Cavalry: 3 to a 1.5"x1" base
•Artillery: 2 crew and 1 gun on a 1"x1.5" base
•Leaders: 1 or 2 figures (2 for the army commander) on a 1"x1" base
Units:
•Spanish system units have 4 pike stands and 4-8 musket stands. Only one scenario uses Spanish system units.
•Swedish system units have 1-2 pike stands and 2-4 musket stands.
•Forlorn hope units have 4-6 muskets.
•Cavalry and artillery units are formed by single stands.
Stands may be rearranged depending on a units formation.
Table sizes:
Table sizes range from about 4'x5' up to around 6'x9'.
So, if you like a card driven game, then you are in luck. I bought all of the CWG rule booklets for primarily the excellent information contained within. The rules are ok, not too crazy or awful. I use another set of rules for ECW play.
Hope this helps.
P.