"Hammers slammers points system" Topic
5 Posts
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tyrela | 20 Dec 2014 8:23 p.m. PST |
Have they ever released the point matrix so you could make up your own forces? Specifically I'd like the ability to do alien races and walkers. Thanks |
AVAMANGO | 20 Dec 2014 8:44 p.m. PST |
Aliens didn't figure much in the Hammers Slammers universe and there is only one Alien race in the rule book 'The Molts' teleporting lizard terrorist or if you like the Viet-cong with human scavenged weapons. But i guess theirs no reason why you cant get creative and come up with another alternative alien race in keeping with the universe, but most players i know prefer to create their own new mercenary force. |
tyrela | 21 Dec 2014 5:06 a.m. PST |
I was looking to use the crusties from district 9. Thought it would be oil, but it's the walkers I am having trouble fitting in somewhere |
John Treadaway | 21 Dec 2014 7:56 a.m. PST |
Tyrela There's no system for generating points as such: it's all done by me using play testing and trial and error. My plan was always to offer enough variations with canonical forces that players can always find something extant which is a very easy match to allow proxying. Walkers, mechs and aliens are always problematic as they (molts and a few others aside) don't exist in the Slammerverse. There are some non-canon rules on the site, though, including some I did on mechs and power armour link That might prove useful. John T |
tyrela | 21 Dec 2014 7:53 p.m. PST |
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tyrela | 22 Dec 2014 5:29 a.m. PST |
I think I will just use a list that has slow vehicles and proxy the walkers there. |
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