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"Hammers slammers points system" Topic


5 Posts

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849 hits since 20 Dec 2014
©1994-2024 Bill Armintrout
Comments or corrections?

tyrela20 Dec 2014 8:23 p.m. PST

Have they ever released the point matrix so you could make up your own forces? Specifically I'd like the ability to do alien races and walkers. Thanks

AVAMANGO20 Dec 2014 8:44 p.m. PST

Aliens didn't figure much in the Hammers Slammers universe and there is only one Alien race in the rule book 'The Molts' teleporting lizard terrorist or if you like the Viet-cong with human scavenged weapons. But i guess theirs no reason why you cant get creative and come up with another alternative alien race in keeping with the universe, but most players i know prefer to create their own new mercenary force.

tyrela21 Dec 2014 5:06 a.m. PST

I was looking to use the crusties from district 9. Thought it would be oil, but it's the walkers I am having trouble fitting in somewhere

John Treadaway21 Dec 2014 7:56 a.m. PST

Tyrela

There's no system for generating points as such: it's all done by me using play testing and trial and error.

My plan was always to offer enough variations with canonical forces that players can always find something extant which is a very easy match to allow proxying.

Walkers, mechs and aliens are always problematic as they (molts and a few others aside) don't exist in the Slammerverse. There are some non-canon rules on the site, though, including some I did on mechs and power armour link

That might prove useful.

John T

tyrela21 Dec 2014 7:53 p.m. PST

Thanks John

tyrela22 Dec 2014 5:29 a.m. PST

I think I will just use a list that has slow vehicles and proxy the walkers there.

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