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"rulz Question: Saving Throws" Topic


14 Posts

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Comments or corrections?

TheGaffer15 Dec 2014 11:57 a.m. PST

In reading the Rules,
Unless otherwise noted a model gets a basic saving throw.
It also states a model gets a further armor saving throw.
And tals about a cover saving throw.

So does a model obscured 25% in cover, wearing armor get three saving throws?

How is this resolved?

Thanks,
Khanz

Mardaddy15 Dec 2014 12:26 p.m. PST

IF I RECALL:

A model only ever gets one Save (unless they have a special rule that allows them to re-roll a failed Save.)

Basic save is your save without any armor upgrades to the basic model. If you take armor upgrades, you then get that new armor save.

Assuming you are speaking of orks. Boyz get a basic save. If you spend points to upgrade them to 'Ard Boyz, they have armor and now replace that basic save with their new and improved armor save.

In any case – Whichever save is the best, you take. If the Cover Save is better than your Basic or Armor Save, you take that. If your Armor save is better than the Cover save, you take that (even though "logically" the round has to go through the cover to hit your armor.)

Garand15 Dec 2014 1:41 p.m. PST

Concur with the above. You only ever get one save, and you always take the best one. Whether it is a cover save, armor save, or invulnerable save.

Damon.

15mm and 28mm Fanatik15 Dec 2014 1:54 p.m. PST

Mardaddy's correct. You pick the best saving throw possible, but a few things need to be clarified.

A Basic Saving Throw of 6 on a D6 can only be used against weapons with no armor penetration (AP) value whatsoever (--), since even an AP 6 weapon would disallow a basic saving throw.

If the model wears any kind of armor, use that since it's better than a 6 on a D6.

If your model is behind cover (it has to be more than 50% obscured, 25% isn't enough), pick either your armor save or the cover save, whichever gives you a better save. For instance, a power armored space marine's 3+ armor save is preferable to a cover save behind some ruins that would offer a 4+ or 5+ cover save.

But….. If the space marine is wounded by a weapon with AP3 or better (that is, AP2 or AP1), the cover save is the ONLY save he has since the weapon equals or exceeds his armor save. Also, certain weapons ignore armor saves unless the model has an 'Invulnerable Save' and the cover save is the only option you've got.

Likewise, certain weapons like mortars and other barrage weapons ignore cover saves, so use your armor save if you have one.

A model (or models) can 'go to ground,' meaning he drops prone to the ground, which adds +1 to its cover save or gives it a 6+ cover save if it's out of cover. The model(s) count as pinned during the following turn, however.

I think that's about it.

Mardaddy15 Dec 2014 2:17 p.m. PST

Yea, all those details were one's I was not sure of since it has been so long and so many rule changes since I played last.

TheGaffer15 Dec 2014 2:29 p.m. PST

Thanks guys!
That helps.
Khanz

Mithmee15 Dec 2014 5:45 p.m. PST

There are far too many saving throws in the current set of rules.

Far too many

Bob Runnicles16 Dec 2014 8:34 a.m. PST

Armor, cover or invulnerable save, of which you can take exactly one. The only 'extra' one you can take that hasn't been mentioned yet is the Feel No Pain save that you can take if your other save failed. It's actually been that way for many years now (and if anything it's currently harder to qualify for FNP and lots of weapons have the Ignore Cover rule so that options goes out of the window too); what are you referring to?

Mithmee16 Dec 2014 6:44 p.m. PST

That there are far too many saves which is one of the reason that 40K as suck.

Add in certain powers where you get to reroll failed saves and bang you can have certain hard to kill models with a 3++ save.

The game as turn into a bucket of dice game.

Roll a bucket of dice for shooting
Roll a smaller bucket for wounds
Then your opponents gets to roll that bucket for saves and maybe a smaller bucket for save rerolls.

Then if you charge into close combat you get out the big bucket again and do all of the above again.

That is what 40K is today.

Privateer4hire16 Dec 2014 7:25 p.m. PST

40k's been that way since 3rd edition came out in 1998.

Mithmee17 Dec 2014 1:07 p.m. PST

Yup, about the same time I stop playing it.

Bob Runnicles18 Dec 2014 9:03 a.m. PST

So when you complain about the way the game plays or rules issues that come up, it's purely from a hearsay standpoint? That explains a lot lol….

alpha3six18 Dec 2014 11:49 a.m. PST

Then if you charge into close combat you get out the big bucket again and do all of the above again.

I'd rather stick with the current melee rules than go back to the extremely time consuming paired combats of second edition.

Maybe your complaints about buckets of dice stem from your insistence on filling the board with hundreds of guardsmen.

Mithmee18 Dec 2014 2:39 p.m. PST

It works since today most armies have small model counts.

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