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"FiveCore Company Commander now available" Topic


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Comments or corrections?

Weasel10 Dec 2014 9:23 a.m. PST

Company level battles in about an hour? Stands = squads or individual vehicles?
All using the FiveCore mechanics to play quickly and unpredictably?

It just so happens.

If you want to see an early version of what that plays like, check the WW2 AAR's done by "Just Jack" on these forums.

link

Game gives you quick army and scenario generators, vehicle rules, air assaults and all the things you've come to expect from a FiveCore game.

Best of all, you can play using your existing figures.


Any questions?

boy wundyr x10 Dec 2014 10:38 a.m. PST

Modern company-scale rules are a bit of a holy grail for me, so I'll check these out. My infantry (6mm) are based as fire teams, but I presume having a couple of these side by side will work to represent a squad?

Weasel10 Dec 2014 11:17 a.m. PST

You could put two next to each other yeah.

The exact number of figures on the base won't matter a ton but in 6mm it is nicer to have it be 1-to-1 scale i think.

paulgenna10 Dec 2014 3:42 p.m. PST

Weasel,

Is the rules limited only to company level or can I go higher to say Brigade level?

Regards,

Paul

Weasel10 Dec 2014 3:54 p.m. PST

The activation sequence starts to get really creaky once you have more than, say, 12-13 bases on the table.
It's a fairly specific focus, game-size wise.

Just Jack Supporting Member of TMP11 Dec 2014 7:36 a.m. PST

Paul,

As a constant tinkerer of Ivan's rules, I'll throw in something that I've been giving some thought to:

Go with 6mm or 3mm, put 2-3 vehicles on a base (infantry is already multi-based), and the units are now platoons or even companies. Might want to cut down the range for firing, possibly movement, and make a couple other admin changes, but the core systems for command and control and combat will still work (hell, I've even be thinking about them for some Napoleonic fights!).

12 platoon bases would give you about a battalion, and 12 company bases about a regiment/brigade.

Such is the beauty of the 5Core system ;)

Ivan – Sorry man, I'll get back to your e-mail, just been super busy with work.

V/R,
Jack

Weasel11 Dec 2014 2:00 p.m. PST

No rush good sir :)

And yeah, you could scale it up like that. The vehicle combat might actually work best that way, now that I think about it.

You'd want to tinker with a few things though. Hm.

Just Jack Supporting Member of TMP11 Dec 2014 8:40 p.m. PST

Yes, I wouldn't mind tinkering with a few things for "5Core Brigade Commander" when I get some time ;)

Anyways… Tally Ho! Rally on me, and Charge!!!

Stand by for batreps coming out of this weekend. My plan is to head back to WWII, following a German Kampfgruppe (in my usual fashion, not a real one, but a 'proxy' to serve as the vehicle for me to do what I want) through:

1. Poland
2. France (vs French and British)
3. North Africa
4. Pulled out of NA, sent to Russia to break into Stalingrad so 6th Army can break out.
5. Kharkov
6. Kursk
7. Pulled out and sent to counter Allied landings in Italy (vs Brit, Canada, and US)
8. Thrown back to East Front, Korsun/Cherkassy pocket.
9. Pulled out to counter Allied landings in Normandy (Caen)
10. Sent back to Holland to rest and refit (start at Arnhem, move to Nijmegen)
11. Ardennes (vs US)
12. Pulled out and thrown into Hungary
13. And finish up in Silesia vs. the Soviets.

V/R,
Jack

Weasel11 Dec 2014 9:25 p.m. PST

Seems like a "guided tour to World War 2" :-)

If you wanted to be extra thorough, you could even start out in Finland ("volunteers") and the Spanish Civil war, both in disguise of course.

Are you doing just one battle per theater or multiple?

Just Jack Supporting Member of TMP11 Dec 2014 10:08 p.m. PST

Ivan,

Each theater will be broken up into a series of 4-6 game operations, with the number of ops being determined by the length and what happened in real life.

For Poland, the KG will follow through initial infantry breakthroughs on the frontier, 'running loose' for a bit, then the 1st operation will be to encircle and reduce the Polish Army Group Lodz, and the 2nd op will be getting to an helping break the infantry divisions into Warsaw.

Then we shall move to France. I need to read some more, but I'm looking at probably four operations:
1) getting through the initial line
2) Allied armored counterattacks
3) Calais
4) finishing up

I'm sure I'll never get through it all, but it's a worthy endeavor. I think I've got enough games ahead of me that I don't need any prequels ;)

I'm still finishing the basing on stuff for this weekend. And I need to buy stuff for winter war in Russia…

V/R,
Jack

Weasel11 Dec 2014 11:24 p.m. PST

Do you have 10mm Poles? Where from?

Just Jack Supporting Member of TMP12 Dec 2014 11:57 a.m. PST

Ivan,

Of course you would ask me that…

No, I do not have 10mm Poles (though Pithead does make them), I will be using my 10mm Soviets as proxies, both in infantry and vehicles. It will be rough, but somehow we'll get through it. If it's too much for you, kindly avert your eyes and forgive my wargaming sins ;)

I do, however, have (or shortly will have) all the other required forces for the remaining campaigns/operations. That's gotta be worth something, right? We're talking infantry and vehicles for:
1. early war Germans
2. late war Germans
3. French
4. early war Brits (though some of them have damned Stens inside of Thompsons for some reason…)
5. early war Soviets
6. winter Soviets
7. US
8. winter US
9. winter Germans (a few PzIVGs on the way)
10. late war Soviets (same infantry as early war, but different vehicles)
11. late war Brits
12. Brit paras
13. desert war Germans
14. desert war Brits (I've got Cruisers, Crusaders, and Valentines, a few Honeys and Grants on the way)

Minus the couple notes regarding me having stuff ordered and on the way, and the need to finish basing my early war German and Soviet vehicles and guns is ready to roll.

That's gotta count for something, right?

V/R,
Jack

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