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"Learning Rules " Topic


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Tango0104 Dec 2014 10:02 p.m. PST

"Well, given that I teach for a living, you might think that I would say that!

Nonetheless, I find that learning rules generally pretty much sucks. I have a four stage process that I seem to follow. It starts with irritation, proceeds quickly to outright disdain but will, if I play the game a few times, likely gradually turn into grudging admiration, and assuming I continue to play, become a lapdoggish sycophancy which causes me to growl if anyone says a bad word against either the designer or the designed.

It therefore fills me with suspicion on those rare occasion when I do find a ruleset that I like from the outset. As you can perhaps guess, I encountered this rarety last night. The game is Ukraine '44, by Yasushi Nakaguro, published by MMP, and on the topic of the Kamenets-Podolsky, or Hube's, pocket…"

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Amicalement
Armand

warhawkwind05 Dec 2014 10:53 a.m. PST

I've been doing a bit of solo gaming here in rural Iowa. I LOVE Panzergroup Guderian for its solo playability. As for your quandary, perhaps you could play one side (your side) with the values face up. Leave the opponent face down and play them as a delaying force? Pzgp Gdrn leaves them face up after being revealed.
I'll keep an eye out for Ukraine 44. One counter per hex is very appealing!

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