"No End in Sight. Option to try out." Topic
5 Posts
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Weasel | 22 Nov 2014 5:30 p.m. PST |
Give this a shot and let me know how it works out. Group moves:
A leader may issue a group move as one activation point. To be issued a group order, two or three soldiers must be within 1″ of each other. The group move lets the group move with only one activation point. Select a destination and move the first figure, resolving any reaction fire as normal. The other two figures must move to destinations within 1″ of the intended destination of the first figure. Once initiated, a group move cannot be aborted. All nominated figures must move. Group moving figures are keeping their heads down and additional activation points must be spent to take any shots as normal. |
tberry7403 | 22 Nov 2014 6:00 p.m. PST |
Since you are only moving 2 or 3 figures why not move them all at the same time? The easiest way would move one figure and if your opponent declares opfire move any other figures to "catch up" with the moving figure. This would allow your opponent to either pick a target or spread his fire over multiple targets. |
Weasel | 22 Nov 2014 7:03 p.m. PST |
You could move them at the same time sure. It just tends to be more practical from a gaming perspective to move each miniature one after the other. |
Zelekendel | 23 Nov 2014 3:57 p.m. PST |
How is this different from the Human Wave except being more restrictive? I suppose it's 3" move without firing instead of d6" and firing. |
Weasel | 24 Nov 2014 8:41 a.m. PST |
That's pretty much it. Human waves also have to move towards an identified target. Basically figure tactical deployment versus rushing an enemy. |
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