Help support TMP


"Having a hard time" Topic


14 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the Sharp Practice Message Board


Areas of Interest

Napoleonic
American Civil War

Featured Hobby News Article


Featured Link


Featured Profile Article

Coker House Restored

Personal logo reeves lk Supporting Member of TMP updates us on progress at this Champion Hill landmark.


2,081 hits since 21 Nov 2014
©1994-2024 Bill Armintrout
Comments or corrections?

Stepman321 Nov 2014 8:22 a.m. PST

I really like the idea of gaming Napoleonic skirmish. The ability to use a few figures and still get the feel for the period. My problem is that I just cant get "into" the rule book. It doesn't hold my attention, I have a hard time visualizing the rules in my head, some of the phrases are lost on me. Were the rules written with an assumption that you had a previous understanding of TFL rules sets?

I haven't read any bad reviews of this set. Just wondering if there may be a more concise and direct "flow sheet" to aid me in playing, a rules summary perhaps?

Not giving up on them yet…

smolders21 Nov 2014 8:34 a.m. PST

I am unfamiliar with these rules, so I can't give you a Coles notes answer, but what about getting a game going with someone who is familiar with the rules set and as the gmae progresses you may be able to visualize the concepts you are having difficulty with. This may aid you in getting "into" reading the rules book.

parrskool21 Nov 2014 8:54 a.m. PST

I also have had trouble getting into TFL rules….. IABSM & CoC. I get so far, and then it loses me. The concepts are different to what I'm used to. We just have to persevere I guess….. as a solo player.

boy wundyr x21 Nov 2014 9:03 a.m. PST

Have you tried the video series on the rules? Part 1 is here: YouTube link

kiltboy21 Nov 2014 9:04 a.m. PST

If you have joined the yahoo group or if you go to the Forums there are FAQs for download that may help with some of the ideas you are struggling with.

Many people confuse action dice. So a team has three action (dice) but it spends 1 dice to move 2d6?

If you think of them as three initiatives then that helps. SO you then spend 1 initiative to move 2d6 Anything in particular causing an issue?

David

saltflats192921 Nov 2014 10:24 a.m. PST

Watch the videos on youtube.

Stepman321 Nov 2014 4:29 p.m. PST

Kiltboy, that's defiantly one of my issues. So instead of a dice you could really use any type of marker? The dice is just a tool for accounting reasons? What's a "pip"? The "dot" on the dice?

saltflats192921 Nov 2014 6:27 p.m. PST

Yes

Baconfat21 Nov 2014 8:12 p.m. PST

I had trouble reading them as well, though I love them.

Like they said watch the painless videos, play a simple pitched battle, then it'll be much more clear.

bandrsntch22 Nov 2014 10:09 a.m. PST

Guys its not that hard. Join the NapSkirmish Yahoo Group and in the files section there are QRS's and FAQ's that may help.

link

Stepman322 Nov 2014 12:13 p.m. PST

Last action on the site was in October with 1 topic and 4 responses. If I had a question it could take months for an answer…

Dexter Ward25 Nov 2014 7:11 a.m. PST

Stepman, you don't need to track actions at all, usually.
A Big Man gets as many action as his status, plus any bonus actions from 'Grasp the Nettle' cards.
You just declare what he will do. So if he had 3 actions he might order a group to act with 1 action, rally another group with a second action, and move himself for a third action.

When a group is ordered to act, it normally gets 2 actions – so it could move for 2 action (which would mean it rolls 2 dice), or it could move for 1 action (1 dice) and fire with the remaining action, leaving it unloaded, or it could fire and reload.

Stepman325 Nov 2014 8:41 p.m. PST

Thanks Dexter…I appreciate the help…sometimes it takes anothers view to clear up stuff…

sjwalker3828 Nov 2014 10:55 a.m. PST

Hi Stepman

SP is definitely one of those games that is much easier to understand when played rather than just reading through them. I think that Richard (the author) would agree that his writing skills have improved in the 8 years since he released SP.

It's worth signing up to both the TFL Yahoo Group and their Forum (the latter will be more use too you with asking questions about the rules, the Yahoo Group has some very useful downloads and FAQs in its files)

You'll either love or hate the rules once it 'clicks' but they're worth persisting with – and adapt very well for other periods (several supplements already available) for everything from the 1740's to c. 1900

Sorry - only verified members can post on the forums.