Jozis, at the start it says
This document is Copyright 2004 by Sam A. Mustafa. Permission is granted to reproduce it for entertainment purposes.
so it appears I can send it for noncommercial use, and you are bound by the same, and so on.
My email is @gmail.com, the name I use here as my name, doesn't matter if there is a '.' between last and hussar.
Its only 12 pages, easy to pick up, some interesting subtleties. Its designed to fight the battles for a campaign, our test run took only a couple of hours. Even massive battles won't take all day because of the clever time keeping mechanism: each taken players roll dice to see how many action points they have. A running total is kept, and when the total passes a certain amount (140 for summer, for instance) that is the last turn, and night falls. The players then decide whether to stay or retreat. 2 'stays' and there is another day. An average general gets 2d6 AP, a Great one gets 2d10.
Combat is bringing divisions into contact (1"=150-200 yards), artillery has a range of 6 or 9, but that is the big concentrations- divisional guns are part of the divisional base. So not counted separately.
Terrain features are only the major things, not every copse or hamlet. La Hate Saint would not show up, apart from as decoration!
The bit between the grand strategic map an the table – manoeuvring the last few of miles is the reason for this
TMP link
The idea is you can play a complete game, and still have time for the bookkeeping and strategic manoeuvre.