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"Fleet game using C&C core mechanic" Topic


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sean6833314 Nov 2014 7:54 a.m. PST

I am working on developing a grand fleet scale game that uses a variant of the Command & Colors mechanic.

I've been thinking about how to build fleets and thought I would ask for your opinions. This is still early in the development and I am just throwing out ideas here. I appreciate any feed back you have to share.

Some background on the basic idea of the game:
I want to have the feel of an intergalactic battle. My vision for this is that units will represent battle groups centered around core ships. So a Carrier battlegroup would be centered on a carrier but would also have escorts and other ships. The different ships won't have a major impact on the game mechanics you will just know that it is a carrier group. Other unit types would be dreadnaught battle groups, cruiser battle groups, and destroyer battle groups. That would give 4 different unit types. Each fleet would have different stats that distinguish them. I'm thinking a dreadnaught battle group would be slow, but have a longer range than other units.

Fleet Building:
A thought I had on fleet building would be to draft units. A player would be chosen to go first and they would select a unit type from those available. The next player would choose a unit type from the remaining options. The players would continue to choose units from those available until no more units were left or until one player passes. Once a player passes, then the other player would get a final choice. This would give that player 1 additional unit.

What do you all think of this as way to build fleets. Would it end up with both sides picking identical fleets (assuming even numbers of each unit type)?

FYI… I posted this question on Starship Combat News and LAF as well.

Privateer4hire14 Nov 2014 8:11 a.m. PST

Sounds interesting. If you've not played or at least read Battlelore 2nd edition's rules (a C&C descendant) I recommend checking that out. Here's a legal link to the PDF:

PDF link

Their army building ideas involve pre-printed unit stat cards that each player has access to for his specific force (i.e. Army X has different units than Army Y). Their secret selection of forces combined with their hidden deployment is really great.

TheBeast Supporting Member of TMP14 Nov 2014 9:06 a.m. PST

He also 'posted' it at our usual gaming group. My head's still buzzing.

Way to treat an old man, Sean… ;->=

Downloaded the Battlelore book; thanks!

Doug

sean6833314 Nov 2014 2:41 p.m. PST

I've looked into Battlelore versions 1 and 2 as well as many of the other C&C variants. I like the way Battlelore 2.0 does it, but want to have a little different feel.

Thanks for the link to the rules.

@Doug: I have talked about this with our group. I'm sure (or at least thought) you have been around for some of these discussions. You and the other occupants of Randistan will be at the top of the list when I have a working test in place to get your feedback.

Privateer4hire14 Nov 2014 9:08 p.m. PST

Sure thing. Wasn't suggesting you copy BL2 verbatim but thought things like the deployment set up (decoys and secret force construction) were worth taking note of.

Something else you may want to check for ideas is Battleship Galaxies. Sadly this game just didn't take off enough for Hasbro to do anything further with it.

And with that, I'll look forward to your final product :)

PDF link

TheBeast Supporting Member of TMP15 Nov 2014 9:37 a.m. PST

@Doug: I have talked about this with our group.

Ergo the 'quotes' around posted; unfortunately, not familiar with C&C, so some of what you said couldn't latch.

Assuming the snow hasn't blocked one of us, see you this afternoon.

Doug

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