uglyfatbloke | 12 Nov 2014 8:40 a.m. PST |
1;1 figure scale…rifle company and a troop of tanks/armoured cars against a defending force of 1/3 or so that strength… is there really no simple rules set that will give a result within say 2 hours or so? Rapid Fire adjusted to sections/squads of 8-10 figures instead of companies is not bad, but it's not great either…any suggestions? |
number4 | 12 Nov 2014 10:57 a.m. PST |
Battlegroup Kursk and it's brethren can be played at squad, platoon or company level and produce some fast paced games; the basic core rules are also easy to pick up and learn |
Coyotepunc and Hatshepsuut | 12 Nov 2014 10:58 a.m. PST |
Warhammer 40,000 does that, there are some good WWII adaptations online for it. |
Who asked this joker | 12 Nov 2014 11:32 a.m. PST |
I wrote a rules set in the vein of Don Featherstone's rules. I have not tested them out myself yet but maybe they would fit the bill? PDF link I specifically designed them for multiplayer games where each player would take the role of a platoon commander. So 1 company and a troop(platoon in America!) of tanks should work well. |
M C MonkeyDew | 12 Nov 2014 12:42 p.m. PST |
Speaking of Featherstone his set in "The Wargame" will do just that easily. "Operation Warboard" would likely work as well although there is one time prep work involved in creating the templates. Charles Grant's rules whose name escape me also work. Bolt Action reads as if it would play that fast too, although I can't say I've tried it. The fist two are available as part of John Currey's History of Wargaming series. Bob
|
RetroBoom | 12 Nov 2014 12:49 p.m. PST |
"Hail of Fire" is a very simple company level set and wraps up in 2 hours. You can download it for free and see if it's your taste. I played four games of it at Conquest Avalon this last weekend and everyone seemed to pick it up quickly and really enjoy it. link |
Adam name not long enough | 12 Nov 2014 2:10 p.m. PST |
Operation Warboard. Bob, you may have hit on one of the most complete, balanced and under-utilised set of rules ever. Nothing innovative, just thorough and easy to play. Adam |
Herkybird | 12 Nov 2014 2:14 p.m. PST |
mine could do, they can be downloaded at link |
Dynaman8789 | 12 Nov 2014 2:42 p.m. PST |
1 to 1, with a company, in 2 hours is a tough order to fill. Assuming that you want to move the figs around in squad groupings (like what would be done with Rapid Fire that you mentioned) than there are some that can handle it in four hours. Bolt Action, Chain of Command, I Ain't Been Shot Mum, Flames of War (I think FOW is showing each member of a squad but in base groupings of four). Other rules sets that I am aware of have longer playing times or do not track down to single figures. |
number4 | 12 Nov 2014 5:49 p.m. PST |
Charles Grant's rules were called 'Battle! – practical wargaming' and as well as being published in book form, were serialized in Meccano Magazine in the 1960's. You can see the complete set scanned here link |
RetroBoom | 12 Nov 2014 11:34 p.m. PST |
John, your featherstone rules are brilliant. The turn sequence sounds perfect. I wonder if Flames of War could be played with that sequence. I may need to get in a game soon! I also like The modifiers for whether or not it's the first or second shot at a tank. I'd like to steal that, but I'm not sure how without a ton of markers on the table. How do you usually handle that? |
Who asked this joker | 13 Nov 2014 8:14 a.m. PST |
The modifiers for whether or not it's the first or second shot at a tank. I'd like to steal that, but I'm not sure how without a ton of markers on the table. How do you usually handle that? Thanks for the kind words cheesesailor77. Glad you like them. If you are playing with a few tanks, it's easy enough to tell who shot at who and who moved last turn. If it's many tanks, then either a roster or counters to determine who shot at who. BTW, the methodology comes from Featherstone's Tank Battles in Miniature Vol 1. |