"Decision Matrix for Naval Space Games" Topic
8 Posts
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JJMicromegas | 10 Nov 2014 8:50 a.m. PST |
Hello, I am interested in play testing some naval and space rules and I was going to be doing it solo. I was wondering if anyone has a generic and easy to use decision matrix to automate my opponent's moves that applies to naval and space engagements? Thanks in advance |
SBminisguy | 10 Nov 2014 10:10 a.m. PST |
You should try Two Hour Wargames' 5150 Star Navy for fleet actions or 5150 Fighter Command for squadron actions. Both rules are designed with solo and co-op play options against a paper "AI" player. link link |
blacksmith | 10 Nov 2014 1:43 p.m. PST |
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SBminisguy | 10 Nov 2014 2:00 p.m. PST |
Here's an AAR I did from from the same scenario book as the other links – link |
wminsing | 10 Nov 2014 5:55 p.m. PST |
Yep, 5150 Star Navy is your best bet at the moment. -Will |
nukesnipe | 11 Nov 2014 12:10 p.m. PST |
Has anyone mentioned THW 5150 Star Navy/Fighter Command games? ;-) Regards, Scott Chisholm |
blacksmith | 11 Nov 2014 12:23 p.m. PST |
Carrier Command, the supplement for Fighter Command, will be released this month. It contains new rules plus a campaign with 15 scenarios and a generic campaign with 8 generic encounters. |
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