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""The Law Of The Gun" Review" Topic


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1,699 hits since 7 Nov 2014
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79thPA Supporting Member of TMP07 Nov 2014 8:33 a.m. PST

Thanks for the review. I find myself gaming solo more often than not.

Henry Martini07 Nov 2014 2:57 p.m. PST

At last! Thanks from me also. I was concerned that the gang categories would be quite rigid, as per Mr Peers' previous effort that claims (unconvincingly) to cover the Old West, 'A Good Day to Die', but it looks as though there's enough flexibility in the way skills can be assigned to 'shade' and differentiate individuals within them.

In truth, I'm mainly looking for something adaptable to colonial Australia, that can cover all possible faction types. While AGDtD is fine for frontier conflict in isolation, and in fact any colonial campaign, it doesn't really have enough individual character detail to also encompass bushrangers (or, for that matter, Wild West gunfighters), whereas from your review it seems that LotG might be the happy medium I'm seeking.

Can you tell me which sections of the rules a figure's facing is important in, and precisely how it works?

Henry Martini08 Nov 2014 4:46 a.m. PST

Thanks Terrement.

Reading your review in conjunction with a reread of the example of play in the North Star magazine it occurs to me that it's a pity the same base number of dice isn't applied consistently for all functions for a particular combatant type; for instance, fighters get three dice for ignoring pins, but four for actions. Had they been the same it would make the rules easier to remember.

Can you tell me the turn priority of the different ratings? I presume the order is gunmen, fighters, civilians – but where in the sequence do warriors slot in?

Cambria562209 Nov 2014 7:35 a.m. PST

I've just bought the rules based on the description of a fight sequence in the NorthStar Magazine: link

First impressions: Great price (with no additional charge for postage!), very quick delivery, interesting rule mechanics, but disappointing text layout.

I think there will have to be a few more counters on the table to keep track of various states – more than the ones Chris Peers specifically talks about – but that doesn't bother me. What does bother me; however, is the really poor layout of the text within the rules. The text looks like it was written and produced using the most basic of word processing applications with no thought as to how the result would look on the pages.

Henry Martini10 Nov 2014 7:10 p.m. PST

The quality precedence system, at least for firing, is used in all of Mr Peers' skirmish games that are based on the 'Close Quarters' core mechanics, including AGDtD. From the play example I assumed that the same applied to LotG.

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