"Black Powder naval support ideas" Topic
2 Posts
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10mm Wargaming | 31 Oct 2014 2:27 a.m. PST |
Hi all I'm looking for ideas and rules for naval support. 1 Movement rules 2 Artillery support rules 3 Landing troops rules 4 Any other ideas or suggestions Take care Andy |
Dobber | 07 Nov 2014 4:12 p.m. PST |
Really depends on how complicated you want to get about it. 1. Movement I would personally halve movement, for play purposes. however, there would be a minimum of 1 move, unless a command check is passed. the direction would be determined by the current, if you want to include that. maximum would be 2 moves. I'm not sure if you want to include turning, but a simple solution would be 45 degree turn per "move" allowed by your command check. i could come up with some naval blunders if you like. 2. Artillery I would think about 4 batteries would do, however no close range 3 dice fire. also, i would lessen the morale save reduction or a -1 to hit, due to the "range" involved. 3. landing troops hmm… that one could be a little tougher. i would just use the ship rules as above, with one full move to disembark and maybe one more to form up. that was just a quick brainstorm. if you have anymore questions, or want something more crunchy, let me know |
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