I just discovered I own these. A sign that I have too many rules! Gave them a read through again and thought I'd post my thoughts. The rules, for the most part, are DBA meets WWII. If you lose a fight you get a fatigue point. Get doubled, you get 2 and tripled you get destroyed. You can rally off fatigue.
I have not played them yet (obviously!) but they look like they are well thought out. Very simple in all mechanics which is a big old plus in my book.
The AI matrix tells you what the enemy will do based on amounts of fatigue and mission they have. They will attack if relatively fresh and hunker down if not. It's based on unit type and common sense so the description is an oversimplification but that is the gist.
It can be had from wargame vault.
link
No I am not a sock puppet nor have I ever even met the author.
Some thoughts on unit organizations. It seems to me that you could use Rapid Fire army lists as they provide the high level organizations that are detailed down to the company/platoon. Vehicles are platoons so obviously they would need to be grouped into companies. Infantry are grouped into companies of 8-10 men so wherever it says "company" that would be 1 stand for Brigadier General. I reckon even the Rapid Fire scenario books would be of great use. Sweeping WW2 battles on a small budget. What's not to love?
John