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"The fall of the Green lake" Topic


15 Posts

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1,055 hits since 30 Oct 2014
©1994-2024 Bill Armintrout
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noigrim30 Oct 2014 2:36 p.m. PST

Captain Fitzmander finds his death above Chosin

link

mad monkey 130 Oct 2014 3:08 p.m. PST

Looks like the Orks be dominating.

TheBeast Supporting Member of TMP30 Oct 2014 4:46 p.m. PST

You think? I shall weep!

Only upside is, Armageddon was a last stand. Certain historical rightness.

Doug

noigrim31 Oct 2014 5:33 a.m. PST

well in the fluff the imperium wins certain battles such as Parol's bait or the vengeance of Helbrecht

emckinney03 Nov 2014 11:51 a.m. PST

Much better performance by the Imperial player. Didn't manage to hold the range open, oh, well.

I do think the scenarios shows that BFG isn't really good for 1-v-1 battles: there just isn't enough detail. It's clearly a squadron game.

BTW, are you playing with the 2010 rule updates? In the 15th photo, the number of Ork attack squadrons exceeds the maximum that they can have on the table.

emckinney03 Nov 2014 12:28 p.m. PST

Thread didn't update the "last post" date due to a lockfile error.

Oh, and the Gorbag's Revenge neatly demonstrates what a complete pain in the rear mixed missiles and attack squadrons are. You must keep outside their single-move range, if at all possible. (Oh, and those Orks were really lucky with their Ordnance reload checks, to be able to keep pumping out fighta-bommas every turn--the Imperials were pretty lucky as well).

emckinney04 Nov 2014 2:14 p.m. PST

Let me say that I have tremendously enjoyed these AARs. Don't let my carping deter you!

noigrim06 Nov 2014 12:16 p.m. PST

nope just the original ones

emckinney06 Nov 2014 1:33 p.m. PST

Ah. If you don't use the official corrections and changes to the rules, carriers get notably over-powered. Even so … no one missed a Reload Ordnance check? That's the only way all of those attack craft could have hit the table, unless I'm completely off about the number of turns that the game lasted.

noigrim06 Nov 2014 2:52 p.m. PST

it lasted around 7 turns and the orks had a bad Ld (as always) but luck with the dice. The fighta bomberz only cause 1d3 hits however, I wonder what would be like to field a nemesis carrier battleship with waves of bombers of 12d6 hits!!

emckinney06 Nov 2014 8:09 p.m. PST

If the Green Lake allocates its turrets against the fighta bommerz, each only makes one attack (not one hit). d3-# of turrets, minimum of one because the fighta bommer provides one point of turret suppression for itself. Roll 5+ to hit. Hits from attack craft go against shields, unlike torpedoes.

Oh, and the Green Lake gets to roll 5 dice for kills before the fighta bommerz attack, of course.

That lets the torpedoes through unscathed, but you have to pick one or the other. Might be a good time to Brace for Impact!

noigrim07 Nov 2014 3:53 a.m. PST

That's applying the 2010 actualitzation

emckinney07 Nov 2014 12:35 p.m. PST

True, but in the original rules the situation is even worse. If the Green Lake devotes it turrets to anti-bomber defense, it is completely protected. (The torpedoes do an expected 2 hits.)

Looking at the situation in the scenario, the Green Lake can either face 7d3 attacks from the fighta bommerz, or 6 attacks from the torpedoes that bypass shields. If the Green Lake defends against the torpedoes, the fighta bommerz average 14 attacks, of which 5 hit and 1 damage gets past the shields. However, with all of the dice being rolled, there's a good chance of additional hits actually scoring damage. Meanwhile, it can expect to shoot down two torpedoes (I'm giving the Orks the benefit of the doubt throughout these example). The remaining 4 torpedoes do an expected 2 hits (of course, if you do the real numbers, it's a little less). Defending against the torpedoes is clearly the inferior tactic, since the Green Lake can completely neutralize the fighta bommerz.

And it's still 1d3 (or 12d6) attacks, not hits. Just so that we're clear on terms. And hits from attack craft go against shields. :)

noigrim07 Nov 2014 11:53 p.m. PST

Truth is that it is much more fun to llaunvh assault boats wich cause criticals at at 2+. With the old rules each sucrssful bomber attack destroyed one turret, so after one pass by them the battleship eould have lost all turrets probably.

emckinney08 Nov 2014 12:51 a.m. PST

Forget what I said about bomber attacks hitting shields … I forgot about the horribly disorganized rules in that section!

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