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"Playtest for IABNM (I Aint Been Nuked Mum!)" Topic


16 Posts

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2,336 hits since 26 Oct 2014
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Dynaman878926 Oct 2014 10:40 a.m. PST

Playtested a game of IABNM for Too Fat Lardies yesterday. Lots of mistakes, lots of fun. I have the writeup on my blog.

link

Chortle Fezian26 Oct 2014 7:14 p.m. PST

Thanks for sharing. What have you played in the past with moderns and how do you compare IABNM?

I have wondered how much Lardies naming of rule sets impacts their sales. Some of their game names are evocative "Le Feu Sacre", others are in jokes or rude.

Mako1126 Oct 2014 8:38 p.m. PST

Sounds good.

Thanks for posting.

I've been wondering about them for a while now.

How are the squads handled, do the stands represent individual men, fire teams, squads, other?

Badgers27 Oct 2014 5:19 a.m. PST

Looking forward to this…

Dynaman878927 Oct 2014 5:32 a.m. PST

> Thanks for sharing. What have you played in the past with moderns and how do you compare IABNM?

I've played MBT and IDF from Avalon Hill, Force on Force, and Fistful of Tows. As for where IABNM fits – it is the Cold War equivalent of IABSM. Card Activation, individual tanks and squads (with individual casualties tracked). I do like the detail that missiles have gotten – reminds me a bit of how MBT handled it without being quite as rules dense.

> How are the squads handled, do the stands represent individual men, fire teams, squads, other?

Squads and Teams have losses tracked by the man but are counted as a single unit. As long as you can track the casualties you can base them how you like. When I use the CM scale in the next game it will be a single stand for each squad/team and either a side chart or casualty caps of some kind. For this last game I used a mix of individuals and casualty markers.

Dynaman878927 Oct 2014 5:34 a.m. PST

Forgot to mention – APCs can operate in 3 different modes, close support (very near the infantry they carry), far support (holding back a ways but still needing to support their infantry), or detached (go where they want, within limits). I forgot that in the first game but will remember it in the next. That is a nice bit covering doctrine and keeping the APCs from being glorified tanks.

boy wundyr x27 Oct 2014 8:17 a.m. PST

Really looking forward to this, love IABSM. Also +1 for sticking to IABNM as the name, I think it's officially "Maxims to Milans" or something like that.

Chris

Dynaman878927 Oct 2014 11:50 a.m. PST

I don't know what the final title will be. I am kinda partial to IABNM myself (which means it should most likely be changed).

CAG 1928 Oct 2014 4:30 a.m. PST

What scale did you play this in ?

Dynaman878928 Oct 2014 5:47 a.m. PST

It was played with 6mm. The ground scale practically matches the figure scale that way. Rules work as written with 15mm figures.

Next game I will be using centimeters to give those missiles some more umph! (range matters for those babies)

CAG 1928 Oct 2014 1:49 p.m. PST

Very interested in how this plays out in that case. My 6mm stuff has been itching for something new. What is the size of game that thus is aimed at?

Dynaman878928 Oct 2014 4:44 p.m. PST

A company on a side is normal. Could be up to 2 per side or so.

Gennorm05 Nov 2014 1:07 a.m. PST

There's another AAR here, this time involving an all-Commie clash:

maximtomilan.blogspot.co.uk

Mako1114 Nov 2014 1:05 a.m. PST

Any news on when this will be available for purchase?

Gennorm14 Nov 2014 10:02 a.m. PST

Hopefully early next year. There are a few areas that need extra testing but it's not far off.

Mako1118 Nov 2014 3:16 p.m. PST

Thanks for the intel.

Looking forward to them.

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