I'm looking for additional suggestions on things that can go wrong in a tank during a tank-tank engagement. I'm trying to keep it somewhat on the serious side. Here is what I have. any suggestions welcome:
Potential Turret Jam – Next time the turret is rotated check to see if it jams.
Misfire – Additional seconds to clear the round from the chamber.
Potential Mobility Breakdown – When you attempt to move you may have thrown a track.
Gunner Laying Error – Your gunner fails to aim and lay the gun correctly for this or the next shot. Accuracy penalty.
Gunner Sighting Problem – Your Gunner has a problem sighting in on the next target. Increase engagement time.
Mobility Breakdown – Stalled the engine
Driver Miscommunication – Driver thought he heard a command to move out.
Gunner Sighting Problem – Your Gunner has a problem sighting in on the next target. Increase engagement time.
Loader Mistake – After you fire the loader picks the wrong type of round. Load HE if engaging armored targets and AP if engaging non-armored targets.
Loader Mistake – Loader drops round while reloading. Decrease ROF.
Tank Commander Distracted – He didn't spot tracer. No consecutive shot bonus.
Tank Commander Flinches – If he is currently unbuttoned he ducks down for the rest of the turn.
Tank Commander Distracted – No Situational Awareness Check allowed next turn.
Loader Mistake – Loader slips while reloading. Decrease ROF.
Tank Commander misestimates range – use accuracy penalty
Gun Malfunction – empty shell has jammed in the chamber.
Wolfhag