"Some tweaks for "Throw me a 6!"" Topic
5 Posts
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Who asked this joker | 21 Oct 2014 9:14 a.m. PST |
link Addresses some issues with power of some units as well as a situation where you could charge sideways to contact. It is thought by at least one person that a '6' is too rare a roll. To put that to rest you can run this little snippet in "Troll Roller". topps.diku.dk/torbenm/troll.msp a:=1; \\change to whatever you want for number of D6 rolled. b:=a d6; c:=count 6=b; c Results for the lazy. 1D6 16.67% 2D6 30.56% 3D6 42.13% (includes a 7.47% chance of a second hit) 4D6 51.77% (includes a 13.19% chance of a second hit) 5D6 59.81% (includes a 19.62% chance of a second hit) 6D6 66.51% (includes a 26.32% chance of a second hit and a 6.22% chance of a third hit) 6D6 is about the best you are going to get with a single unit. Units are supposed to degrade slowly. By doubling the chance to hit, you are essentially doubling the speed of the game. TMP'r aapch45 has kindly tested the initial draft with a friend. They played something like 9 games of various armies. The games were ending at less than an hour. I think a '6' to hit is fine. Several of the tweaks are based on his feedback. Thank you Aapch45! John |
wminsing | 21 Oct 2014 10:26 a.m. PST |
This looks like a fun little set of rules. I might try to take them for a spin myself. I agree a 6 is a fine target number, no issues there. -Will |
RetroBoom | 21 Oct 2014 8:51 p.m. PST |
Do you by chance have a horse and muskets variant? |
Who asked this joker | 22 Oct 2014 5:15 a.m. PST |
Do you by chance have a horse and muskets variant? Not yet. It's on my short (read "long") list of things to do. Maybe next year sometime…or perhaps it's an opportunity for you! |
RetroBoom | 28 Oct 2014 1:12 p.m. PST |
While I love the color, I have almost no experience with horse and musket gaming or research. I wouldn't know where to begin. I guess I'll just have to wait and continually bug you. |
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