"Large scale and quick rules" Topic
10 Posts
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Last Hussar | 19 Oct 2014 6:17 a.m. PST |
I'm looking for a VERY quick set of high level rules – the purpose would be to fight the battles in a map game. Think of it as a way to resolve Risk/Axis and Allies/etc attacks. |
Mike Petro | 19 Oct 2014 6:23 a.m. PST |
LGG or La Grande Guerre by Sam Mustafa. Very high level(each unit 6,000 inf/3,000 cav/24 guns) Very simple and fast play. I remember larger battles taking place in 1 hour to 1.5. So…simple, fast, very large scale by an accomplished rules author. Oh, and they are free. Find them at Yahoo groups LGG or Fast Play Grande Armee site. OR….post your email here and I will send them to you via Word document. Ciao |
Last Hussar | 19 Oct 2014 7:37 a.m. PST |
Cheers! Sounds much what I'm looking for. Yahoo is on a permanent naughty step with me so… I'm …@Gmail.com, no space between Last and Hussar. Thanks |
raylev3 | 19 Oct 2014 11:51 a.m. PST |
Volley and Bayonet….each stand = one brigade. |
Mike Petro | 19 Oct 2014 5:18 p.m. PST |
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Dave Gamer | 19 Oct 2014 8:02 p.m. PST |
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Last Hussar | 20 Oct 2014 5:00 a.m. PST |
…and received! Cheers. How do you model something like Hougoumont, which holds a small number of troops, but has a larger effect on the battle than the numbers would suggest? |
MajorB | 20 Oct 2014 5:15 a.m. PST |
How do you model something like Hougoumont, which holds a small number of troops, but has a larger effect on the battle than the numbers would suggest? I would treat Hougoumont as a "strongpoint" that acts as a force multiplier on the occupying troops. |
Last Hussar | 20 Oct 2014 11:25 a.m. PST |
Well that would be standard, but one unit/stand equals a division of 6000 men! |
MajorB | 20 Oct 2014 1:38 p.m. PST |
Well that would be standard, but one unit/stand equals a division of 6000 men! Then you have to abstract it. Only a small part of your division is occupying the strongpoint but it therefore still imparts an advantage. |
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