Working on a few bigger projects but while playtest feedback filters back, I'm putting pen to paper on something I've wanted to do for a little while.
The basic FiveCore mechanic is pretty simple: Roll a die. If it's a 1 or 6 something happens. (or fails to happen).
Pretty easy to adapt your own rolls for a scenario but people like tool kit stuff they can build their own scenarios from.
So the next supplement will be essentially such a tool kit. It'll cover a ton of different situations for your figures/characters and have rolls for them each, so you can grab the ones you like (or which will fit a specific scenario) and ignore the rest.
Stuff on the list so far includes:
Taming wild animals, balancing on ledges, research and lock picking plus many MANY more.
Some will also be new tactical options like bypassing enemy figures when moving or pushing people off ledges.
It'll be aimed at the standard FiveCore rules so it'll be compatible with Five Men in Normandy and Five Parsecs.
Once that's done, it's on the next big thing which may or may not involve gasmasks.