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"Upcoming FiveCore supplement. Options!" Topic


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Weasel16 Oct 2014 11:19 a.m. PST

Working on a few bigger projects but while playtest feedback filters back, I'm putting pen to paper on something I've wanted to do for a little while.

The basic FiveCore mechanic is pretty simple: Roll a die. If it's a 1 or 6 something happens. (or fails to happen).
Pretty easy to adapt your own rolls for a scenario but people like tool kit stuff they can build their own scenarios from.

So the next supplement will be essentially such a tool kit. It'll cover a ton of different situations for your figures/characters and have rolls for them each, so you can grab the ones you like (or which will fit a specific scenario) and ignore the rest.

Stuff on the list so far includes:
Taming wild animals, balancing on ledges, research and lock picking plus many MANY more.

Some will also be new tactical options like bypassing enemy figures when moving or pushing people off ledges.

It'll be aimed at the standard FiveCore rules so it'll be compatible with Five Men in Normandy and Five Parsecs.


Once that's done, it's on the next big thing which may or may not involve gasmasks.

Conrad Geist16 Oct 2014 11:55 a.m. PST

GimpCore? wink

Sorry.

That sounds excellent Weasel, and it pushes FiveCore nicely into mini-RPG territory, much like Pulp Alley games.

Weasel16 Oct 2014 12:56 p.m. PST

Yeah, this will give a lot of resources to the RPG types, with stuff like research and interrogations being covered.

Gimpcore sounds like a music genre with interesting music videos :D

Conrad Geist16 Oct 2014 2:33 p.m. PST

LOL!

Weasel19 Oct 2014 12:44 p.m. PST

She's about done. Now to make it look sort of presentable.

Weasel19 Oct 2014 3:17 p.m. PST

Sorry - only verified members can post on the forums.