A 400 point platoon game using the scenario from the Battlegroup Kursk book played by Dave and myself recently.
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The Soviet objectives, apart from destroying the fascist invaders of course, are the crossroads, the rise at the end of the village and the railway siding on the far right of the first picture. The German dice throw gave them just four units with which to form the initial defence, luckily only one of these became pinned by the preliminary Soviet bombardment, it was however my poor choice in these initial units that lead to my eventual downfall. Not however did it take away from Dave the finesse of his attack plan which always had me on the back foot throughout the game. As always I can remember what took place in the early moves but as things hot up and further units appear on table one gets caught up in the action and cannot remember the fine detail, therefore below is a little photo montage which will give a flavour of the action I hope. By turn seven the Soviets had gained two objectives with the third about to be attained next turn, the Germans needed to unpin units for that turn if they were to stop that happening, the resultant battle rating counter took them over their total, so the remaining units quit the field. There are a few more pictures on my blog
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