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""Tomorrow's War" for Star Wars?" Topic


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Comments or corrections?

MajorB15 Oct 2014 6:41 a.m. PST

I think TW is too "gritty" for Star Wars. You need something a bit more "space opera" like.

Only Warlock15 Oct 2014 6:46 a.m. PST

Yes, TW would work well for Star Wars. Especially the feel of Blaster fights where two sides blaze away with Blasters reacting to each other. Good vehicle design rules and includes rules for Robots

Personal logo Extra Crispy Sponsoring Member of TMP15 Oct 2014 7:13 a.m. PST

Is there a special rule for "Imperial Forces can't hit with a blaster at any range beyond point blank?" Maybe they roll D0's? evil grin

Only Warlock15 Oct 2014 7:21 a.m. PST

CC prowess can be handled by increasing their skill to Elite. I would treat a Jedi as causing terror in CC and the blaster deflection skill as giving them high armor.

wminsing15 Oct 2014 7:48 a.m. PST

Right, if you're willing to adapt them, the existing unit traits should cover just about anything you need. I don't know if the game would cover the feel of the *movies* all that well, but if you want to game the setting in a 'realistic' manner (Stormtroopers can sometimes hit what they are shooting at, etc) then no reason why it wouldn't work.

-Will

MajorB15 Oct 2014 7:50 a.m. PST

are there some martial arts / blade types for a jedi parallel?

No, not really. TW is a "unit" based game rather than skirmish style.

wminsing15 Oct 2014 8:03 a.m. PST

No, not really. TW is a "unit" based game rather than skirmish style.

Right, but some combination of traits (Hard to Kill, Inspiring, one of the better-at-CC abilities, etc) would model a single Jedi or small team rather well. That's one reason why TW is so flexible, the traits and generally abstract enough that they could represent nearly anything.

-Will

kallman15 Oct 2014 8:17 a.m. PST

As others have stated TW is extremely adaptable and the Jedi or Sith for that matter could be small or single Troop Quality D12 and Morale D12. Toss in intimidating weapon stats and a few other traits and it should work well.

I like the high body armor idea to reflect deflecting blaster shots and such. Adjusting tech level could also factor in as a light saber to me would clearly be a tech level 3 weapon. By extension you a Jedi's or Sith's body armor could be tech level 3 to reflect not only their use of the light saber to deflect but their ability to just plain anticipate an action (using the force) and therefore dodge the shot or blow before it lands.

You could even adjust the skill level of Jedi/Sith. The D12/D12 example would be a master such as Yoda, Obi Wan, Darth Vader, etc. Other Jedi/Sith could be D10/D10 or vary it up with D10/D8 to reflect how you think particular Jedi/Sith would perform. For example Asajj Venress would perhaps be an example of a D10/D8 being a Sith Apprentice and while skilled in combat always seemed to me a coward.

Another skill that all Jedi and Sith would have is some form of stealth which can be huge in TW. Remember that the standard is D8/D8 for troop qualities and you can mix it up all kinds of ways to reflect the performance level of various forces. Let us know how it goes. I would practice with some small games first to get the feel and see how things work.

ordinarybass15 Oct 2014 9:00 a.m. PST

As some folks have said, it can be done, but having played a raft of sci-fi games, I would say that TW is not the right choice for Star Wars. TW is a brilliant set of hard-sci-fi rules for "realistic" near future wafare. Star wars is Space Opera with heroes, dashing do and swordfights. I just don't think TW is going to simulate the kind of battles you see in SW, especially with the kind of melee fighting that is so common isn SW.

Have you considered "Blasters and Bulkheads"? The new version reportedly encompasses a wider variety of settings but the original was clearly designed specifically for "not-Star-Wars" battles.

Tim White15 Oct 2014 9:44 a.m. PST

Tomorrow's war would not be my first choice for Star Wars. I'd sooner go with something like Victory Decision or Fireteam Andromeda. Both of these have tonnes of rules for designing units (including special droid rules) and also have psychic power that could replicate some Jedi/Sith force using.

If you are already familiar with TW and like the system, I can see how you can make it work for you. Really what is "right" is more just a personal opinion and if you like it go with it!

Lion in the Stars15 Oct 2014 11:40 a.m. PST

I think TW would work great for the big battles seen in the movies.

And you certainly can monkey around with the stats (especially if you add Dagger and Talon) to make Jedi. But I think TW is going to be a bit too lethal for the adventures of the main characters.

BaldLea15 Oct 2014 11:51 a.m. PST

I'd support Tim White's suggestions. I don't think TW would have the right feel.

Red358415 Oct 2014 12:30 p.m. PST

I've played a couple of SW games using TW and thought it worked really well. The game suits small squads of stormtroopers vs rebels with Jedi/Sith having enhanced skills, healing abilities etc.

There's an old post on my blog here…

link

As an alternative there are the old West End Games rules (and another blog article here… link ) or Ganesha Games Mutant and Death Ray Guns, both of which work really well for the SW setting.

Weasel15 Oct 2014 1:16 p.m. PST

I am stunned that people haven't suggested 5150 yet.

PatrickWR15 Oct 2014 2:58 p.m. PST

I also don't think TW is the best choice. It is a unit-based game with little to support the sort of "lone hero taking on 12 stormtroopers" theme that is prevalent in Star Wars. Blasters & Bulkheads, however, was designed to emulate just such a scene. Give it a look.

ordinarybass15 Oct 2014 6:48 p.m. PST

I would like to modify my original statement.
Lion in the stars makes a good point. If you want to have a hard sci-fi troop skirmish with rebs and stormtroopers in the SW world, then TW would probably work.

It's when you want to recreate the kind of dramatic happenings of the franchise involving characters and heroes and fantastic deeds that TW is not really suitable. It's simply the difference between Sci-Fantasy Space Opera and Hard Sci-Fi.

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